39 lines
1.1 KiB
Ruby
39 lines
1.1 KiB
Ruby
require_relative 'app/services/game_api_client'
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require 'pp'
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client = GameApiClient.new
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# Get initial state
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puts "Fetching initial state..."
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initial_state_full = client.api_game_initial_state
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if initial_state_full.nil?
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puts "Failed to fetch initial state"
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exit
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end
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game_state = initial_state_full["game_state"]
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puts "Game state fetched. Game ID: #{game_state['game_id']}"
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# Test possible orders
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puts "\nTesting api_calculate_possible_orders(game_state)..."
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begin
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orders = client.api_calculate_possible_orders(game_state)
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if orders
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puts "Success! Number of locations with orders: #{orders['possible_orders']&.keys&.size}"
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else
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puts "Failed! Returned nil."
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end
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rescue ArgumentError => e
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puts "Caught ArgumentError: #{e.message}"
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rescue => e
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puts "Caught unexpected error: #{e.class} - #{e.message}"
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end
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# Test with 2 arguments
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puts "\nTesting api_calculate_possible_orders(game_state, 'FRANCE')..."
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orders = client.api_calculate_possible_orders(game_state, 'FRANCE')
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if orders
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puts "Success! Power: #{orders['power']}"
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else
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puts "Failed! Returned nil."
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end
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