class TurnsController < ApplicationController before_action :require_login before_action :set_turn, only: %i[ show edit update destroy submit_orders process_turn ] # GET /turns or /turns.json def index @turns = Turn.all end # GET /turns/1 or /turns/1.json def show end # GET /turns/new def new @turn = Turn.new end # GET /turns/1/edit def edit end # POST /turns or /turns.json def create @turn = Turn.new(turn_params) respond_to do |format| if @turn.save format.html { redirect_to @turn, notice: "Turn was successfully created." } format.json { render :show, status: :created, location: @turn } else format.html { render :new, status: :unprocessable_entity } format.json { render json: @turn.errors, status: :unprocessable_entity } end end end # PATCH/PUT /turns/1 or /turns/1.json def update respond_to do |format| if @turn.update(turn_params) format.html { redirect_to @turn, notice: "Turn was successfully updated.", status: :see_other } format.json { render :show, status: :ok, location: @turn } else format.html { render :edit, status: :unprocessable_entity } format.json { render json: @turn.errors, status: :unprocessable_entity } end end end # DELETE /turns/1 or /turns/1.json def destroy @turn.destroy! respond_to do |format| format.html { redirect_to turns_path, notice: "Turn was successfully destroyed.", status: :see_other } format.json { head :no_content } end end # PATCH /turns/1/submit_orders def submit_orders @turn = Turn.find(params[:id]) power = params[:power] orders = params[:orders]&.permit!&.to_h || {} service = OrderSubmissionService.new(@turn, current_user) result = service.submit(power: power, orders: orders) if result[:success] redirect_to game_path(@turn.game), notice: result[:message] else redirect_to game_path(@turn.game), alert: result[:message] end end # POST /turns/1/process_turn def process_turn @turn = Turn.find(params[:id]) @game = @turn.game # Check admin/turn ending permissions unless @game.solo_mode? || current_user&.admin? || @game.administrator == current_user redirect_to game_path(@game), alert: "ゲーム管理者のみターンを終了できます" return end service = TurnProcessingService.new(@turn) result = service.process(force: params[:force]) if result[:success] redirect_to game_path(@game), notice: result[:message] else redirect_to game_path(@game), alert: result[:message] end end private # Use callbacks to share common setup or constraints between actions. def set_turn @turn = Turn.find(params.expect(:id)) end # Only allow a list of trusted parameters through. def turn_params params.expect(turn: [ :number, :phase, :game_state, :svg_date, :game_id, :possible_orders, :orders ]) end end