require_relative 'app/services/game_api_client' require 'pp' client = GameApiClient.new # Get initial state puts "Fetching initial state..." initial_state_full = client.api_game_initial_state if initial_state_full.nil? puts "Failed to fetch initial state" exit end game_state = initial_state_full["game_state"] puts "Game state fetched. Game ID: #{game_state['game_id']}" # Test possible orders puts "\nTesting api_calculate_possible_orders(game_state)..." begin orders = client.api_calculate_possible_orders(game_state) if orders puts "Success! Number of locations with orders: #{orders['possible_orders']&.keys&.size}" else puts "Failed! Returned nil." end rescue ArgumentError => e puts "Caught ArgumentError: #{e.message}" rescue => e puts "Caught unexpected error: #{e.class} - #{e.message}" end # Test with 2 arguments puts "\nTesting api_calculate_possible_orders(game_state, 'FRANCE')..." orders = client.api_calculate_possible_orders(game_state, 'FRANCE') if orders puts "Success! Power: #{orders['power']}" else puts "Failed! Returned nil." end