require_relative 'app/services/game_api_client' require 'pp' # Mock Rails.logger for standalone script class Rails def self.logger @logger ||= Logger.new(STDOUT) end end require 'logger' client = GameApiClient.new puts "--- 1. api_game_initial_state ---" initial_state_full = client.api_game_initial_state if initial_state_full game_state = initial_state_full["game_state"] puts "Success: Game ID #{game_state['game_id']}" else puts "Failed" exit end puts "\n--- 2. api_calculate_possible_orders ---" orders_poss = client.api_calculate_possible_orders(game_state, "FRANCE") puts "Success: Power #{orders_poss['power']}" if orders_poss puts "\n--- 3. api_calculate_auto_orders ---" auto_orders = client.api_calculate_auto_orders(game_state, "FRANCE") if auto_orders puts "Success: Generated #{auto_orders['orders'].size} orders" orders_for_process = { "FRANCE" => auto_orders['orders'] } else puts "Failed" end puts "\n--- 4. api_calculate_validate ---" validation = client.api_calculate_validate(game_state, orders_for_process) puts "Success: Validated orders for #{validation['validated_orders'].keys.join(', ')}" if validation puts "\n--- 5. api_calculate_process ---" processed = client.api_calculate_process(game_state, orders_for_process) if processed puts "Success: New phase #{processed['game_state']['phase']}" else puts "Failed" end puts "\n--- 6. api_render ---" svg = client.api_render(game_state, orders: orders_for_process) if svg if svg.is_a?(String) && (svg.include?("