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This commit is contained in:
2026-02-15 14:57:17 +09:00
commit f25fd6f802
198 changed files with 10342 additions and 0 deletions

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.dockerignore Normal file
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# See https://docs.docker.com/engine/reference/builder/#dockerignore-file for more about ignoring files.
# Ignore git directory.
/.git/
/.gitignore
# Ignore bundler config.
/.bundle
# Ignore all environment files.
/.env*
# Ignore all default key files.
/config/master.key
/config/credentials/*.key
# Ignore all logfiles and tempfiles.
/log/*
/tmp/*
!/log/.keep
!/tmp/.keep
# Ignore pidfiles, but keep the directory.
/tmp/pids/*
!/tmp/pids/.keep
# Ignore storage (uploaded files in development and any SQLite databases).
/storage/*
!/storage/.keep
/tmp/storage/*
!/tmp/storage/.keep
# Ignore assets.
/node_modules/
/app/assets/builds/*
!/app/assets/builds/.keep
/public/assets
# Ignore CI service files.
/.github
# Ignore Kamal files.
/config/deploy*.yml
/.kamal
# Ignore development files
/.devcontainer
# Ignore Docker-related files
/.dockerignore
/Dockerfile*

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# See https://git-scm.com/docs/gitattributes for more about git attribute files.
# Mark the database schema as having been generated.
db/schema.rb linguist-generated
# Mark any vendored files as having been vendored.
vendor/* linguist-vendored
config/credentials/*.yml.enc diff=rails_credentials
config/credentials.yml.enc diff=rails_credentials

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version: 2
updates:
- package-ecosystem: bundler
directory: "/"
schedule:
interval: weekly
open-pull-requests-limit: 10
- package-ecosystem: github-actions
directory: "/"
schedule:
interval: weekly
open-pull-requests-limit: 10

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name: CI
on:
pull_request:
push:
branches: [ main ]
jobs:
scan_ruby:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Ruby
uses: ruby/setup-ruby@v1
with:
bundler-cache: true
- name: Scan for common Rails security vulnerabilities using static analysis
run: bin/brakeman --no-pager
- name: Scan for known security vulnerabilities in gems used
run: bin/bundler-audit
scan_js:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Ruby
uses: ruby/setup-ruby@v1
with:
bundler-cache: true
- name: Scan for security vulnerabilities in JavaScript dependencies
run: bin/importmap audit
lint:
runs-on: ubuntu-latest
env:
RUBOCOP_CACHE_ROOT: tmp/rubocop
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Ruby
uses: ruby/setup-ruby@v1
with:
bundler-cache: true
- name: Prepare RuboCop cache
uses: actions/cache@v4
env:
DEPENDENCIES_HASH: ${{ hashFiles('.ruby-version', '**/.rubocop.yml', '**/.rubocop_todo.yml', 'Gemfile.lock') }}
with:
path: ${{ env.RUBOCOP_CACHE_ROOT }}
key: rubocop-${{ runner.os }}-${{ env.DEPENDENCIES_HASH }}-${{ github.ref_name == github.event.repository.default_branch && github.run_id || 'default' }}
restore-keys: |
rubocop-${{ runner.os }}-${{ env.DEPENDENCIES_HASH }}-
- name: Lint code for consistent style
run: bin/rubocop -f github
test:
runs-on: ubuntu-latest
# services:
# redis:
# image: valkey/valkey:8
# ports:
# - 6379:6379
# options: --health-cmd "redis-cli ping" --health-interval 10s --health-timeout 5s --health-retries 5
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Ruby
uses: ruby/setup-ruby@v1
with:
bundler-cache: true
- name: Run tests
env:
RAILS_ENV: test
# RAILS_MASTER_KEY: ${{ secrets.RAILS_MASTER_KEY }}
# REDIS_URL: redis://localhost:6379/0
run: bin/rails db:test:prepare test
system-test:
runs-on: ubuntu-latest
# services:
# redis:
# image: valkey/valkey:8
# ports:
# - 6379:6379
# options: --health-cmd "redis-cli ping" --health-interval 10s --health-timeout 5s --health-retries 5
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Ruby
uses: ruby/setup-ruby@v1
with:
bundler-cache: true
- name: Run System Tests
env:
RAILS_ENV: test
# RAILS_MASTER_KEY: ${{ secrets.RAILS_MASTER_KEY }}
# REDIS_URL: redis://localhost:6379/0
run: bin/rails db:test:prepare test:system
- name: Keep screenshots from failed system tests
uses: actions/upload-artifact@v4
if: failure()
with:
name: screenshots
path: ${{ github.workspace }}/tmp/screenshots
if-no-files-found: ignore

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# See https://help.github.com/articles/ignoring-files for more about ignoring files.
#
# Temporary files generated by your text editor or operating system
# belong in git's global ignore instead:
# `$XDG_CONFIG_HOME/git/ignore` or `~/.config/git/ignore`
# Ignore bundler config.
/.bundle
# Ignore all environment files.
/.env*
# Ignore all logfiles and tempfiles.
/log/*
/tmp/*
!/log/.keep
!/tmp/.keep
# Ignore pidfiles, but keep the directory.
/tmp/pids/*
!/tmp/pids/
!/tmp/pids/.keep
# Ignore storage (uploaded files in development and any SQLite databases).
/storage/*
!/storage/.keep
/tmp/storage/*
!/tmp/storage/
!/tmp/storage/.keep
/public/assets
# Ignore key files for decrypting credentials and more.
/config/*.key
/app/assets/builds/*
!/app/assets/builds/.keep

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#!/bin/sh
echo "Docker set up on $KAMAL_HOSTS..."

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#!/bin/sh
echo "Booted app version $KAMAL_VERSION on $KAMAL_HOSTS..."

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#!/bin/sh
# A sample post-deploy hook
#
# These environment variables are available:
# KAMAL_RECORDED_AT
# KAMAL_PERFORMER
# KAMAL_VERSION
# KAMAL_HOSTS
# KAMAL_ROLES (if set)
# KAMAL_DESTINATION (if set)
# KAMAL_RUNTIME
echo "$KAMAL_PERFORMER deployed $KAMAL_VERSION to $KAMAL_DESTINATION in $KAMAL_RUNTIME seconds"

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#!/bin/sh
echo "Rebooted kamal-proxy on $KAMAL_HOSTS"

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#!/bin/sh
echo "Booting app version $KAMAL_VERSION on $KAMAL_HOSTS..."

51
.kamal/hooks/pre-build.sample Executable file
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#!/bin/sh
# A sample pre-build hook
#
# Checks:
# 1. We have a clean checkout
# 2. A remote is configured
# 3. The branch has been pushed to the remote
# 4. The version we are deploying matches the remote
#
# These environment variables are available:
# KAMAL_RECORDED_AT
# KAMAL_PERFORMER
# KAMAL_VERSION
# KAMAL_HOSTS
# KAMAL_ROLES (if set)
# KAMAL_DESTINATION (if set)
if [ -n "$(git status --porcelain)" ]; then
echo "Git checkout is not clean, aborting..." >&2
git status --porcelain >&2
exit 1
fi
first_remote=$(git remote)
if [ -z "$first_remote" ]; then
echo "No git remote set, aborting..." >&2
exit 1
fi
current_branch=$(git branch --show-current)
if [ -z "$current_branch" ]; then
echo "Not on a git branch, aborting..." >&2
exit 1
fi
remote_head=$(git ls-remote $first_remote --tags $current_branch | cut -f1)
if [ -z "$remote_head" ]; then
echo "Branch not pushed to remote, aborting..." >&2
exit 1
fi
if [ "$KAMAL_VERSION" != "$remote_head" ]; then
echo "Version ($KAMAL_VERSION) does not match remote HEAD ($remote_head), aborting..." >&2
exit 1
fi
exit 0

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#!/usr/bin/env ruby
# A sample pre-connect check
#
# Warms DNS before connecting to hosts in parallel
#
# These environment variables are available:
# KAMAL_RECORDED_AT
# KAMAL_PERFORMER
# KAMAL_VERSION
# KAMAL_HOSTS
# KAMAL_ROLES (if set)
# KAMAL_DESTINATION (if set)
# KAMAL_RUNTIME
hosts = ENV["KAMAL_HOSTS"].split(",")
results = nil
max = 3
elapsed = Benchmark.realtime do
results = hosts.map do |host|
Thread.new do
tries = 1
begin
Socket.getaddrinfo(host, 0, Socket::AF_UNSPEC, Socket::SOCK_STREAM, nil, Socket::AI_CANONNAME)
rescue SocketError
if tries < max
puts "Retrying DNS warmup: #{host}"
tries += 1
sleep rand
retry
else
puts "DNS warmup failed: #{host}"
host
end
end
tries
end
end.map(&:value)
end
retries = results.sum - hosts.size
nopes = results.count { |r| r == max }
puts "Prewarmed %d DNS lookups in %.2f sec: %d retries, %d failures" % [ hosts.size, elapsed, retries, nopes ]

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#!/usr/bin/env ruby
# A sample pre-deploy hook
#
# Checks the Github status of the build, waiting for a pending build to complete for up to 720 seconds.
#
# Fails unless the combined status is "success"
#
# These environment variables are available:
# KAMAL_RECORDED_AT
# KAMAL_PERFORMER
# KAMAL_VERSION
# KAMAL_HOSTS
# KAMAL_COMMAND
# KAMAL_SUBCOMMAND
# KAMAL_ROLES (if set)
# KAMAL_DESTINATION (if set)
# Only check the build status for production deployments
if ENV["KAMAL_COMMAND"] == "rollback" || ENV["KAMAL_DESTINATION"] != "production"
exit 0
end
require "bundler/inline"
# true = install gems so this is fast on repeat invocations
gemfile(true, quiet: true) do
source "https://rubygems.org"
gem "octokit"
gem "faraday-retry"
end
MAX_ATTEMPTS = 72
ATTEMPTS_GAP = 10
def exit_with_error(message)
$stderr.puts message
exit 1
end
class GithubStatusChecks
attr_reader :remote_url, :git_sha, :github_client, :combined_status
def initialize
@remote_url = github_repo_from_remote_url
@git_sha = `git rev-parse HEAD`.strip
@github_client = Octokit::Client.new(access_token: ENV["GITHUB_TOKEN"])
refresh!
end
def refresh!
@combined_status = github_client.combined_status(remote_url, git_sha)
end
def state
combined_status[:state]
end
def first_status_url
first_status = combined_status[:statuses].find { |status| status[:state] == state }
first_status && first_status[:target_url]
end
def complete_count
combined_status[:statuses].count { |status| status[:state] != "pending"}
end
def total_count
combined_status[:statuses].count
end
def current_status
if total_count > 0
"Completed #{complete_count}/#{total_count} checks, see #{first_status_url} ..."
else
"Build not started..."
end
end
private
def github_repo_from_remote_url
url = `git config --get remote.origin.url`.strip.delete_suffix(".git")
if url.start_with?("https://github.com/")
url.delete_prefix("https://github.com/")
elsif url.start_with?("git@github.com:")
url.delete_prefix("git@github.com:")
else
url
end
end
end
$stdout.sync = true
begin
puts "Checking build status..."
attempts = 0
checks = GithubStatusChecks.new
loop do
case checks.state
when "success"
puts "Checks passed, see #{checks.first_status_url}"
exit 0
when "failure"
exit_with_error "Checks failed, see #{checks.first_status_url}"
when "pending"
attempts += 1
end
exit_with_error "Checks are still pending, gave up after #{MAX_ATTEMPTS * ATTEMPTS_GAP} seconds" if attempts == MAX_ATTEMPTS
puts checks.current_status
sleep(ATTEMPTS_GAP)
checks.refresh!
end
rescue Octokit::NotFound
exit_with_error "Build status could not be found"
end

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#!/bin/sh
echo "Rebooting kamal-proxy on $KAMAL_HOSTS..."

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# Secrets defined here are available for reference under registry/password, env/secret, builder/secrets,
# and accessories/*/env/secret in config/deploy.yml. All secrets should be pulled from either
# password manager, ENV, or a file. DO NOT ENTER RAW CREDENTIALS HERE! This file needs to be safe for git.
# Example of extracting secrets from 1password (or another compatible pw manager)
# SECRETS=$(kamal secrets fetch --adapter 1password --account your-account --from Vault/Item KAMAL_REGISTRY_PASSWORD RAILS_MASTER_KEY)
# KAMAL_REGISTRY_PASSWORD=$(kamal secrets extract KAMAL_REGISTRY_PASSWORD ${SECRETS})
# RAILS_MASTER_KEY=$(kamal secrets extract RAILS_MASTER_KEY ${SECRETS})
# Example of extracting secrets from Rails credentials
# KAMAL_REGISTRY_PASSWORD=$(rails credentials:fetch kamal.registry_password)
# Use a GITHUB_TOKEN if private repositories are needed for the image
# GITHUB_TOKEN=$(gh config get -h github.com oauth_token)
# Grab the registry password from ENV
# KAMAL_REGISTRY_PASSWORD=$KAMAL_REGISTRY_PASSWORD
# Improve security by using a password manager. Never check config/master.key into git!
RAILS_MASTER_KEY=$(cat config/master.key)

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# Omakase Ruby styling for Rails
inherit_gem: { rubocop-rails-omakase: rubocop.yml }
# Overwrite or add rules to create your own house style
#
# # Use `[a, [b, c]]` not `[ a, [ b, c ] ]`
# Layout/SpaceInsideArrayLiteralBrackets:
# Enabled: false

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4.0.1

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Dockerfile Normal file
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# syntax=docker/dockerfile:1
# check=error=true
# This Dockerfile is designed for production, not development. Use with Kamal or build'n'run by hand:
# docker build -t dip_front .
# docker run -d -p 80:80 -e RAILS_MASTER_KEY=<value from config/master.key> --name dip_front dip_front
# For a containerized dev environment, see Dev Containers: https://guides.rubyonrails.org/getting_started_with_devcontainer.html
# Make sure RUBY_VERSION matches the Ruby version in .ruby-version
ARG RUBY_VERSION=4.0.1
FROM docker.io/library/ruby:$RUBY_VERSION-slim AS base
# Rails app lives here
WORKDIR /rails
# Install base packages
RUN apt-get update -qq && \
apt-get install --no-install-recommends -y curl libjemalloc2 libvips sqlite3 && \
ln -s /usr/lib/$(uname -m)-linux-gnu/libjemalloc.so.2 /usr/local/lib/libjemalloc.so && \
rm -rf /var/lib/apt/lists /var/cache/apt/archives
# Set production environment variables and enable jemalloc for reduced memory usage and latency.
ENV RAILS_ENV="production" \
BUNDLE_DEPLOYMENT="1" \
BUNDLE_PATH="/usr/local/bundle" \
BUNDLE_WITHOUT="development" \
LD_PRELOAD="/usr/local/lib/libjemalloc.so"
# Throw-away build stage to reduce size of final image
FROM base AS build
# Install packages needed to build gems
RUN apt-get update -qq && \
apt-get install --no-install-recommends -y build-essential git libyaml-dev pkg-config && \
rm -rf /var/lib/apt/lists /var/cache/apt/archives
# Install application gems
COPY vendor/* ./vendor/
COPY Gemfile Gemfile.lock ./
RUN bundle install && \
rm -rf ~/.bundle/ "${BUNDLE_PATH}"/ruby/*/cache "${BUNDLE_PATH}"/ruby/*/bundler/gems/*/.git && \
# -j 1 disable parallel compilation to avoid a QEMU bug: https://github.com/rails/bootsnap/issues/495
bundle exec bootsnap precompile -j 1 --gemfile
# Copy application code
COPY . .
# Precompile bootsnap code for faster boot times.
# -j 1 disable parallel compilation to avoid a QEMU bug: https://github.com/rails/bootsnap/issues/495
RUN bundle exec bootsnap precompile -j 1 app/ lib/
# Precompiling assets for production without requiring secret RAILS_MASTER_KEY
RUN SECRET_KEY_BASE_DUMMY=1 ./bin/rails assets:precompile
# Final stage for app image
FROM base
# Run and own only the runtime files as a non-root user for security
RUN groupadd --system --gid 1000 rails && \
useradd rails --uid 1000 --gid 1000 --create-home --shell /bin/bash
USER 1000:1000
# Copy built artifacts: gems, application
COPY --chown=rails:rails --from=build "${BUNDLE_PATH}" "${BUNDLE_PATH}"
COPY --chown=rails:rails --from=build /rails /rails
# Entrypoint prepares the database.
ENTRYPOINT ["/rails/bin/docker-entrypoint"]
# Start server via Thruster by default, this can be overwritten at runtime
EXPOSE 80
CMD ["./bin/thrust", "./bin/rails", "server"]

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source "https://rubygems.org"
# Bundle edge Rails instead: gem "rails", github: "rails/rails", branch: "main"
gem "rails", "~> 8.1.2"
# The modern asset pipeline for Rails [https://github.com/rails/propshaft]
gem "propshaft"
# Use sqlite3 as the database for Active Record
gem "sqlite3", ">= 2.1"
# Use the Puma web server [https://github.com/puma/puma]
gem "puma", ">= 5.0"
# Use JavaScript with ESM import maps [https://github.com/rails/importmap-rails]
gem "importmap-rails"
# Hotwire's SPA-like page accelerator [https://turbo.hotwired.dev]
gem "turbo-rails"
# Hotwire's modest JavaScript framework [https://stimulus.hotwired.dev]
gem "stimulus-rails"
# Build JSON APIs with ease [https://github.com/rails/jbuilder]
gem "jbuilder"
# Windows does not include zoneinfo files, so bundle the tzinfo-data gem
gem "tzinfo-data", platforms: %i[ windows jruby ]
# Use the database-backed adapters for Rails.cache, Active Job, and Action Cable
gem "solid_cache"
gem "solid_queue"
gem "solid_cable"
# Reduces boot times through caching; required in config/boot.rb
gem "bootsnap", require: false
# Deploy this application anywhere as a Docker container [https://kamal-deploy.org]
gem "kamal", require: false
# Add HTTP asset caching/compression and X-Sendfile acceleration to Puma [https://github.com/basecamp/thruster/]
gem "thruster", require: false
# Use Active Storage variants [https://guides.rubyonrails.org/active_storage_overview.html#transforming-images]
gem "image_processing", "~> 1.2"
group :development, :test do
# See https://guides.rubyonrails.org/debugging_rails_applications.html#debugging-with-the-debug-gem
gem "debug", platforms: %i[ mri windows ], require: "debug/prelude"
# Audits gems for known security defects (use config/bundler-audit.yml to ignore issues)
gem "bundler-audit", require: false
# Static analysis for security vulnerabilities [https://brakemanscanner.org/]
gem "brakeman", require: false
# Omakase Ruby styling [https://github.com/rails/rubocop-rails-omakase/]
gem "rubocop-rails-omakase", require: false
end
group :development do
# Use console on exceptions pages [https://github.com/rails/web-console]
gem "web-console"
gem "ruby-lsp", require: false
gem "foreman"
end
group :test do
# Use system testing [https://guides.rubyonrails.org/testing.html#system-testing]
gem "capybara"
gem "selenium-webdriver"
end
gem "tailwindcss-rails"
gem "faraday"
gem "bcrypt", "~> 3.1.7"

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GEM
remote: https://rubygems.org/
specs:
action_text-trix (2.1.16)
railties
actioncable (8.1.2)
actionpack (= 8.1.2)
activesupport (= 8.1.2)
nio4r (~> 2.0)
websocket-driver (>= 0.6.1)
zeitwerk (~> 2.6)
actionmailbox (8.1.2)
actionpack (= 8.1.2)
activejob (= 8.1.2)
activerecord (= 8.1.2)
activestorage (= 8.1.2)
activesupport (= 8.1.2)
mail (>= 2.8.0)
actionmailer (8.1.2)
actionpack (= 8.1.2)
actionview (= 8.1.2)
activejob (= 8.1.2)
activesupport (= 8.1.2)
mail (>= 2.8.0)
rails-dom-testing (~> 2.2)
actionpack (8.1.2)
actionview (= 8.1.2)
activesupport (= 8.1.2)
nokogiri (>= 1.8.5)
rack (>= 2.2.4)
rack-session (>= 1.0.1)
rack-test (>= 0.6.3)
rails-dom-testing (~> 2.2)
rails-html-sanitizer (~> 1.6)
useragent (~> 0.16)
actiontext (8.1.2)
action_text-trix (~> 2.1.15)
actionpack (= 8.1.2)
activerecord (= 8.1.2)
activestorage (= 8.1.2)
activesupport (= 8.1.2)
globalid (>= 0.6.0)
nokogiri (>= 1.8.5)
actionview (8.1.2)
activesupport (= 8.1.2)
builder (~> 3.1)
erubi (~> 1.11)
rails-dom-testing (~> 2.2)
rails-html-sanitizer (~> 1.6)
activejob (8.1.2)
activesupport (= 8.1.2)
globalid (>= 0.3.6)
activemodel (8.1.2)
activesupport (= 8.1.2)
activerecord (8.1.2)
activemodel (= 8.1.2)
activesupport (= 8.1.2)
timeout (>= 0.4.0)
activestorage (8.1.2)
actionpack (= 8.1.2)
activejob (= 8.1.2)
activerecord (= 8.1.2)
activesupport (= 8.1.2)
marcel (~> 1.0)
activesupport (8.1.2)
base64
bigdecimal
concurrent-ruby (~> 1.0, >= 1.3.1)
connection_pool (>= 2.2.5)
drb
i18n (>= 1.6, < 2)
json
logger (>= 1.4.2)
minitest (>= 5.1)
securerandom (>= 0.3)
tzinfo (~> 2.0, >= 2.0.5)
uri (>= 0.13.1)
addressable (2.8.8)
public_suffix (>= 2.0.2, < 8.0)
ast (2.4.3)
base64 (0.3.0)
bcrypt (3.1.21)
bcrypt_pbkdf (1.1.2)
bigdecimal (4.0.1)
bindex (0.8.1)
bootsnap (1.22.0)
msgpack (~> 1.2)
brakeman (8.0.2)
racc
builder (3.3.0)
bundler-audit (0.9.3)
bundler (>= 1.2.0)
thor (~> 1.0)
capybara (3.40.0)
addressable
matrix
mini_mime (>= 0.1.3)
nokogiri (~> 1.11)
rack (>= 1.6.0)
rack-test (>= 0.6.3)
regexp_parser (>= 1.5, < 3.0)
xpath (~> 3.2)
concurrent-ruby (1.3.6)
connection_pool (3.0.2)
crass (1.0.6)
date (3.5.1)
debug (1.11.1)
irb (~> 1.10)
reline (>= 0.3.8)
dotenv (3.2.0)
drb (2.2.3)
ed25519 (1.4.0)
erb (6.0.1)
erubi (1.13.1)
et-orbi (1.4.0)
tzinfo
faraday (2.14.0)
faraday-net_http (>= 2.0, < 3.5)
json
logger
faraday-net_http (3.4.2)
net-http (~> 0.5)
ffi (1.17.3-aarch64-linux-gnu)
ffi (1.17.3-aarch64-linux-musl)
ffi (1.17.3-arm-linux-gnu)
ffi (1.17.3-arm-linux-musl)
ffi (1.17.3-x86_64-linux-gnu)
ffi (1.17.3-x86_64-linux-musl)
foreman (0.90.0)
thor (~> 1.4)
fugit (1.12.1)
et-orbi (~> 1.4)
raabro (~> 1.4)
globalid (1.3.0)
activesupport (>= 6.1)
i18n (1.14.8)
concurrent-ruby (~> 1.0)
image_processing (1.14.0)
mini_magick (>= 4.9.5, < 6)
ruby-vips (>= 2.0.17, < 3)
importmap-rails (2.2.3)
actionpack (>= 6.0.0)
activesupport (>= 6.0.0)
railties (>= 6.0.0)
io-console (0.8.2)
irb (1.16.0)
pp (>= 0.6.0)
rdoc (>= 4.0.0)
reline (>= 0.4.2)
jbuilder (2.14.1)
actionview (>= 7.0.0)
activesupport (>= 7.0.0)
json (2.18.1)
kamal (2.10.1)
activesupport (>= 7.0)
base64 (~> 0.2)
bcrypt_pbkdf (~> 1.0)
concurrent-ruby (~> 1.2)
dotenv (~> 3.1)
ed25519 (~> 1.4)
net-ssh (~> 7.3)
sshkit (>= 1.23.0, < 2.0)
thor (~> 1.3)
zeitwerk (>= 2.6.18, < 3.0)
language_server-protocol (3.17.0.5)
lint_roller (1.1.0)
logger (1.7.0)
loofah (2.25.0)
crass (~> 1.0.2)
nokogiri (>= 1.12.0)
mail (2.9.0)
logger
mini_mime (>= 0.1.1)
net-imap
net-pop
net-smtp
marcel (1.1.0)
matrix (0.4.3)
mini_magick (5.3.1)
logger
mini_mime (1.1.5)
minitest (6.0.1)
prism (~> 1.5)
msgpack (1.8.0)
net-http (0.9.1)
uri (>= 0.11.1)
net-imap (0.6.2)
date
net-protocol
net-pop (0.1.2)
net-protocol
net-protocol (0.2.2)
timeout
net-scp (4.1.0)
net-ssh (>= 2.6.5, < 8.0.0)
net-sftp (4.0.0)
net-ssh (>= 5.0.0, < 8.0.0)
net-smtp (0.5.1)
net-protocol
net-ssh (7.3.0)
nio4r (2.7.5)
nokogiri (1.19.0-aarch64-linux-gnu)
racc (~> 1.4)
nokogiri (1.19.0-aarch64-linux-musl)
racc (~> 1.4)
nokogiri (1.19.0-arm-linux-gnu)
racc (~> 1.4)
nokogiri (1.19.0-arm-linux-musl)
racc (~> 1.4)
nokogiri (1.19.0-x86_64-linux-gnu)
racc (~> 1.4)
nokogiri (1.19.0-x86_64-linux-musl)
racc (~> 1.4)
ostruct (0.6.3)
parallel (1.27.0)
parser (3.3.10.1)
ast (~> 2.4.1)
racc
pp (0.6.3)
prettyprint
prettyprint (0.2.0)
prism (1.9.0)
propshaft (1.3.1)
actionpack (>= 7.0.0)
activesupport (>= 7.0.0)
rack
psych (5.3.1)
date
stringio
public_suffix (7.0.2)
puma (7.2.0)
nio4r (~> 2.0)
raabro (1.4.0)
racc (1.8.1)
rack (3.2.4)
rack-session (2.1.1)
base64 (>= 0.1.0)
rack (>= 3.0.0)
rack-test (2.2.0)
rack (>= 1.3)
rackup (2.3.1)
rack (>= 3)
rails (8.1.2)
actioncable (= 8.1.2)
actionmailbox (= 8.1.2)
actionmailer (= 8.1.2)
actionpack (= 8.1.2)
actiontext (= 8.1.2)
actionview (= 8.1.2)
activejob (= 8.1.2)
activemodel (= 8.1.2)
activerecord (= 8.1.2)
activestorage (= 8.1.2)
activesupport (= 8.1.2)
bundler (>= 1.15.0)
railties (= 8.1.2)
rails-dom-testing (2.3.0)
activesupport (>= 5.0.0)
minitest
nokogiri (>= 1.6)
rails-html-sanitizer (1.6.2)
loofah (~> 2.21)
nokogiri (>= 1.15.7, != 1.16.7, != 1.16.6, != 1.16.5, != 1.16.4, != 1.16.3, != 1.16.2, != 1.16.1, != 1.16.0.rc1, != 1.16.0)
railties (8.1.2)
actionpack (= 8.1.2)
activesupport (= 8.1.2)
irb (~> 1.13)
rackup (>= 1.0.0)
rake (>= 12.2)
thor (~> 1.0, >= 1.2.2)
tsort (>= 0.2)
zeitwerk (~> 2.6)
rainbow (3.1.1)
rake (13.3.1)
rbs (3.10.3)
logger
tsort
rdoc (7.1.0)
erb
psych (>= 4.0.0)
tsort
regexp_parser (2.11.3)
reline (0.6.3)
io-console (~> 0.5)
rexml (3.4.4)
rubocop (1.84.1)
json (~> 2.3)
language_server-protocol (~> 3.17.0.2)
lint_roller (~> 1.1.0)
parallel (~> 1.10)
parser (>= 3.3.0.2)
rainbow (>= 2.2.2, < 4.0)
regexp_parser (>= 2.9.3, < 3.0)
rubocop-ast (>= 1.49.0, < 2.0)
ruby-progressbar (~> 1.7)
unicode-display_width (>= 2.4.0, < 4.0)
rubocop-ast (1.49.0)
parser (>= 3.3.7.2)
prism (~> 1.7)
rubocop-performance (1.26.1)
lint_roller (~> 1.1)
rubocop (>= 1.75.0, < 2.0)
rubocop-ast (>= 1.47.1, < 2.0)
rubocop-rails (2.34.3)
activesupport (>= 4.2.0)
lint_roller (~> 1.1)
rack (>= 1.1)
rubocop (>= 1.75.0, < 2.0)
rubocop-ast (>= 1.44.0, < 2.0)
rubocop-rails-omakase (1.1.0)
rubocop (>= 1.72)
rubocop-performance (>= 1.24)
rubocop-rails (>= 2.30)
ruby-lsp (0.26.5)
language_server-protocol (~> 3.17.0)
prism (>= 1.2, < 2.0)
rbs (>= 3, < 5)
ruby-progressbar (1.13.0)
ruby-vips (2.3.0)
ffi (~> 1.12)
logger
rubyzip (3.2.2)
securerandom (0.4.1)
selenium-webdriver (4.40.0)
base64 (~> 0.2)
logger (~> 1.4)
rexml (~> 3.2, >= 3.2.5)
rubyzip (>= 1.2.2, < 4.0)
websocket (~> 1.0)
solid_cable (3.0.12)
actioncable (>= 7.2)
activejob (>= 7.2)
activerecord (>= 7.2)
railties (>= 7.2)
solid_cache (1.0.10)
activejob (>= 7.2)
activerecord (>= 7.2)
railties (>= 7.2)
solid_queue (1.3.1)
activejob (>= 7.1)
activerecord (>= 7.1)
concurrent-ruby (>= 1.3.1)
fugit (~> 1.11)
railties (>= 7.1)
thor (>= 1.3.1)
sqlite3 (2.9.0-aarch64-linux-gnu)
sqlite3 (2.9.0-aarch64-linux-musl)
sqlite3 (2.9.0-arm-linux-gnu)
sqlite3 (2.9.0-arm-linux-musl)
sqlite3 (2.9.0-x86_64-linux-gnu)
sqlite3 (2.9.0-x86_64-linux-musl)
sshkit (1.25.0)
base64
logger
net-scp (>= 1.1.2)
net-sftp (>= 2.1.2)
net-ssh (>= 2.8.0)
ostruct
stimulus-rails (1.3.4)
railties (>= 6.0.0)
stringio (3.2.0)
tailwindcss-rails (4.4.0)
railties (>= 7.0.0)
tailwindcss-ruby (~> 4.0)
tailwindcss-ruby (4.1.18)
tailwindcss-ruby (4.1.18-aarch64-linux-gnu)
tailwindcss-ruby (4.1.18-aarch64-linux-musl)
tailwindcss-ruby (4.1.18-x86_64-linux-gnu)
tailwindcss-ruby (4.1.18-x86_64-linux-musl)
thor (1.5.0)
thruster (0.1.18)
thruster (0.1.18-aarch64-linux)
thruster (0.1.18-x86_64-linux)
timeout (0.6.0)
tsort (0.2.0)
turbo-rails (2.0.23)
actionpack (>= 7.1.0)
railties (>= 7.1.0)
tzinfo (2.0.6)
concurrent-ruby (~> 1.0)
unicode-display_width (3.2.0)
unicode-emoji (~> 4.1)
unicode-emoji (4.2.0)
uri (1.1.1)
useragent (0.16.11)
web-console (4.2.1)
actionview (>= 6.0.0)
activemodel (>= 6.0.0)
bindex (>= 0.4.0)
railties (>= 6.0.0)
websocket (1.2.11)
websocket-driver (0.8.0)
base64
websocket-extensions (>= 0.1.0)
websocket-extensions (0.1.5)
xpath (3.2.0)
nokogiri (~> 1.8)
zeitwerk (2.7.4)
PLATFORMS
aarch64-linux
aarch64-linux-gnu
aarch64-linux-musl
arm-linux-gnu
arm-linux-musl
x86_64-linux
x86_64-linux-gnu
x86_64-linux-musl
DEPENDENCIES
bcrypt (~> 3.1.7)
bootsnap
brakeman
bundler-audit
capybara
debug
faraday
foreman
image_processing (~> 1.2)
importmap-rails
jbuilder
kamal
propshaft
puma (>= 5.0)
rails (~> 8.1.2)
rubocop-rails-omakase
ruby-lsp
selenium-webdriver
solid_cable
solid_cache
solid_queue
sqlite3 (>= 2.1)
stimulus-rails
tailwindcss-rails
thruster
turbo-rails
tzinfo-data
web-console
CHECKSUMS
action_text-trix (2.1.16) sha256=f645a2c21821b8449fd1d6770708f4031c91a2eedf9ef476e9be93c64e703a8a
actioncable (8.1.2) sha256=dc31efc34cca9cdefc5c691ddb8b4b214c0ea5cd1372108cbc1377767fb91969
actionmailbox (8.1.2) sha256=058b2fb1980e5d5a894f675475fcfa45c62631103d5a2596d9610ec81581889b
actionmailer (8.1.2) sha256=f4c1d2060f653bfe908aa7fdc5a61c0e5279670de992146582f2e36f8b9175e9
actionpack (8.1.2) sha256=ced74147a1f0daafaa4bab7f677513fd4d3add574c7839958f7b4f1de44f8423
actiontext (8.1.2) sha256=0bf57da22a9c19d970779c3ce24a56be31b51c7640f2763ec64aa72e358d2d2d
actionview (8.1.2) sha256=80455b2588911c9b72cec22d240edacb7c150e800ef2234821269b2b2c3e2e5b
activejob (8.1.2) sha256=908dab3713b101859536375819f4156b07bdf4c232cc645e7538adb9e302f825
activemodel (8.1.2) sha256=e21358c11ce68aed3f9838b7e464977bc007b4446c6e4059781e1d5c03bcf33e
activerecord (8.1.2) sha256=acfbe0cadfcc50fa208011fe6f4eb01cae682ebae0ef57145ba45380c74bcc44
activestorage (8.1.2) sha256=8a63a48c3999caeee26a59441f813f94681fc35cc41aba7ce1f836add04fba76
activesupport (8.1.2) sha256=88842578ccd0d40f658289b0e8c842acfe9af751afee2e0744a7873f50b6fdae
addressable (2.8.8) sha256=7c13b8f9536cf6364c03b9d417c19986019e28f7c00ac8132da4eb0fe393b057
ast (2.4.3) sha256=954615157c1d6a382bc27d690d973195e79db7f55e9765ac7c481c60bdb4d383
base64 (0.3.0) sha256=27337aeabad6ffae05c265c450490628ef3ebd4b67be58257393227588f5a97b
bcrypt (3.1.21) sha256=5964613d750a42c7ee5dc61f7b9336fb6caca429ba4ac9f2011609946e4a2dcf
bcrypt_pbkdf (1.1.2) sha256=c2414c23ce66869b3eb9f643d6a3374d8322dfb5078125c82792304c10b94cf6
bigdecimal (4.0.1) sha256=8b07d3d065a9f921c80ceaea7c9d4ae596697295b584c296fe599dd0ad01c4a7
bindex (0.8.1) sha256=7b1ecc9dc539ed8bccfc8cb4d2732046227b09d6f37582ff12e50a5047ceb17e
bootsnap (1.22.0) sha256=5820c9d42c2efef095bee6565484bdc511f1223bf950140449c9385ae775793e
brakeman (8.0.2) sha256=7b02065ce8b1de93949cefd3f2ad78e8eb370e644b95c8556a32a912a782426a
builder (3.3.0) sha256=497918d2f9dca528fdca4b88d84e4ef4387256d984b8154e9d5d3fe5a9c8835f
bundler-audit (0.9.3) sha256=81c8766c71e47d0d28a0f98c7eed028539f21a6ea3cd8f685eb6f42333c9b4e9
capybara (3.40.0) sha256=42dba720578ea1ca65fd7a41d163dd368502c191804558f6e0f71b391054aeef
concurrent-ruby (1.3.6) sha256=6b56837e1e7e5292f9864f34b69c5a2cbc75c0cf5338f1ce9903d10fa762d5ab
connection_pool (3.0.2) sha256=33fff5ba71a12d2aa26cb72b1db8bba2a1a01823559fb01d29eb74c286e62e0a
crass (1.0.6) sha256=dc516022a56e7b3b156099abc81b6d2b08ea1ed12676ac7a5657617f012bd45d
date (3.5.1) sha256=750d06384d7b9c15d562c76291407d89e368dda4d4fff957eb94962d325a0dc0
debug (1.11.1) sha256=2e0b0ac6119f2207a6f8ac7d4a73ca8eb4e440f64da0a3136c30343146e952b6
dotenv (3.2.0) sha256=e375b83121ea7ca4ce20f214740076129ab8514cd81378161f11c03853fe619d
drb (2.2.3) sha256=0b00d6fdb50995fe4a45dea13663493c841112e4068656854646f418fda13373
ed25519 (1.4.0) sha256=16e97f5198689a154247169f3453ef4cfd3f7a47481fde0ae33206cdfdcac506
erb (6.0.1) sha256=28ecdd99c5472aebd5674d6061e3c6b0a45c049578b071e5a52c2a7f13c197e5
erubi (1.13.1) sha256=a082103b0885dbc5ecf1172fede897f9ebdb745a4b97a5e8dc63953db1ee4ad9
et-orbi (1.4.0) sha256=6c7e3c90779821f9e3b324c5e96fda9767f72995d6ae435b96678a4f3e2de8bc
faraday (2.14.0) sha256=8699cfe5d97e55268f2596f9a9d5a43736808a943714e3d9a53e6110593941cd
faraday-net_http (3.4.2) sha256=f147758260d3526939bf57ecf911682f94926a3666502e24c69992765875906c
ffi (1.17.3-aarch64-linux-gnu) sha256=28ad573df26560f0aedd8a90c3371279a0b2bd0b4e834b16a2baa10bd7a97068
ffi (1.17.3-aarch64-linux-musl) sha256=020b33b76775b1abacc3b7d86b287cef3251f66d747092deec592c7f5df764b2
ffi (1.17.3-arm-linux-gnu) sha256=5bd4cea83b68b5ec0037f99c57d5ce2dd5aa438f35decc5ef68a7d085c785668
ffi (1.17.3-arm-linux-musl) sha256=0d7626bb96265f9af78afa33e267d71cfef9d9a8eb8f5525344f8da6c7d76053
ffi (1.17.3-x86_64-linux-gnu) sha256=3746b01f677aae7b16dc1acb7cb3cc17b3e35bdae7676a3f568153fb0e2c887f
ffi (1.17.3-x86_64-linux-musl) sha256=086b221c3a68320b7564066f46fed23449a44f7a1935f1fe5a245bd89d9aea56
foreman (0.90.0) sha256=ff675e2d47b607ac58714a6d4ac3e1ee8f06f41d8db084531c31961e2c3f117c
fugit (1.12.1) sha256=5898f478ede9b415f0804e42b8f3fd53f814bd85eebffceebdbc34e1107aaf68
globalid (1.3.0) sha256=05c639ad6eb4594522a0b07983022f04aa7254626ab69445a0e493aa3786ff11
i18n (1.14.8) sha256=285778639134865c5e0f6269e0b818256017e8cde89993fdfcbfb64d088824a5
image_processing (1.14.0) sha256=754cc169c9c262980889bec6bfd325ed1dafad34f85242b5a07b60af004742fb
importmap-rails (2.2.3) sha256=7101be2a4dc97cf1558fb8f573a718404c5f6bcfe94f304bf1f39e444feeb16a
io-console (0.8.2) sha256=d6e3ae7a7cc7574f4b8893b4fca2162e57a825b223a177b7afa236c5ef9814cc
irb (1.16.0) sha256=2abe56c9ac947cdcb2f150572904ba798c1e93c890c256f8429981a7675b0806
jbuilder (2.14.1) sha256=4eb26376ff60ef100cb4fd6fd7533cd271f9998327e86adf20fd8c0e69fabb42
json (2.18.1) sha256=fe112755501b8d0466b5ada6cf50c8c3f41e897fa128ac5d263ec09eedc9f986
kamal (2.10.1) sha256=53b7ecb4c33dd83b1aedfc7aacd1c059f835993258a552d70d584c6ce32b6340
language_server-protocol (3.17.0.5) sha256=fd1e39a51a28bf3eec959379985a72e296e9f9acfce46f6a79d31ca8760803cc
lint_roller (1.1.0) sha256=2c0c845b632a7d172cb849cc90c1bce937a28c5c8ccccb50dfd46a485003cc87
logger (1.7.0) sha256=196edec7cc44b66cfb40f9755ce11b392f21f7967696af15d274dde7edff0203
loofah (2.25.0) sha256=df5ed7ac3bac6a4ec802df3877ee5cc86d027299f8952e6243b3dac446b060e6
mail (2.9.0) sha256=6fa6673ecd71c60c2d996260f9ee3dd387d4673b8169b502134659ece6d34941
marcel (1.1.0) sha256=fdcfcfa33cc52e93c4308d40e4090a5d4ea279e160a7f6af988260fa970e0bee
matrix (0.4.3) sha256=a0d5ab7ddcc1973ff690ab361b67f359acbb16958d1dc072b8b956a286564c5b
mini_magick (5.3.1) sha256=29395dfd76badcabb6403ee5aff6f681e867074f8f28ce08d78661e9e4a351c4
mini_mime (1.1.5) sha256=8681b7e2e4215f2a159f9400b5816d85e9d8c6c6b491e96a12797e798f8bccef
minitest (6.0.1) sha256=7854c74f48e2e975969062833adc4013f249a4b212f5e7b9d5c040bf838d54bb
msgpack (1.8.0) sha256=e64ce0212000d016809f5048b48eb3a65ffb169db22238fb4b72472fecb2d732
net-http (0.9.1) sha256=25ba0b67c63e89df626ed8fac771d0ad24ad151a858af2cc8e6a716ca4336996
net-imap (0.6.2) sha256=08caacad486853c61676cca0c0c47df93db02abc4a8239a8b67eb0981428acc6
net-pop (0.1.2) sha256=848b4e982013c15b2f0382792268763b748cce91c9e91e36b0f27ed26420dff3
net-protocol (0.2.2) sha256=aa73e0cba6a125369de9837b8d8ef82a61849360eba0521900e2c3713aa162a8
net-scp (4.1.0) sha256=a99b0b92a1e5d360b0de4ffbf2dc0c91531502d3d4f56c28b0139a7c093d1a5d
net-sftp (4.0.0) sha256=65bb91c859c2f93b09826757af11b69af931a3a9155050f50d1b06d384526364
net-smtp (0.5.1) sha256=ed96a0af63c524fceb4b29b0d352195c30d82dd916a42f03c62a3a70e5b70736
net-ssh (7.3.0) sha256=172076c4b30ce56fb25a03961b0c4da14e1246426401b0f89cba1a3b54bf3ef0
nio4r (2.7.5) sha256=6c90168e48fb5f8e768419c93abb94ba2b892a1d0602cb06eef16d8b7df1dca1
nokogiri (1.19.0-aarch64-linux-gnu) sha256=11a97ecc3c0e7e5edcf395720b10860ef493b768f6aa80c539573530bc933767
nokogiri (1.19.0-aarch64-linux-musl) sha256=eb70507f5e01bc23dad9b8dbec2b36ad0e61d227b42d292835020ff754fb7ba9
nokogiri (1.19.0-arm-linux-gnu) sha256=572a259026b2c8b7c161fdb6469fa2d0edd2b61cd599db4bbda93289abefbfe5
nokogiri (1.19.0-arm-linux-musl) sha256=23ed90922f1a38aed555d3de4d058e90850c731c5b756d191b3dc8055948e73c
nokogiri (1.19.0-x86_64-linux-gnu) sha256=f482b95c713d60031d48c44ce14562f8d2ce31e3a9e8dd0ccb131e9e5a68b58c
nokogiri (1.19.0-x86_64-linux-musl) sha256=1c4ca6b381622420073ce6043443af1d321e8ed93cc18b08e2666e5bd02ffae4
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BUNDLED WITH
4.0.6

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web: bin/rails server
css: bin/rails tailwindcss:watch
worker: bin/rails solid_queue:start

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# KonDiplo Front
外交ゲームDiplomacyのWebフロントエンドアプリケーション。
モダンなUIで、ゲームの作成・参加・命令入力・ターン処理・自動進行管理までをブラウザ上で完結できます。
## 主な機能
### 🎮 ゲーム管理
- **ゲーム作成**: タイトル、メモ、パスワード保護、参加人数などの設定。
- **モード**:
- **ソロモード**: 1人で全7カ国を操作テストや練習用
- **マルチプレイヤーモード**: 複数のユーザーで国を担当。
- **国割り当て**: 管理者による手動選択、またはランダム割り当て。
### ⏱️ ターン進行管理
- **手動進行**: 全員が命令完了後、管理者がボタンでターンを進める方式。
- **自動進行 (Auto Turn)**:
- **スケジュール設定**: 毎日決まった時間(例: 0時, 12時, 18時に自動でターンを進めることが可能。
- **デッドライン管理**: 次の更新時間をカウントダウン表示。
- **NPC自動処理**: 期限までに命令未提出の国や、プレイヤー不在の国NPCは、自動保持(HOLD)またはランダム命令が適用されます。
### 🗺️ マップ・UI
- **動的SVGマップ**: ターンごとの戦況を可視化。
- **命令入力**: プルダウン形式で直感的に命令を作成(支援・輸送も対応)。日本語訳付き。
- **視認性向上**:
- **国別カラー**: 地図上の色に近いバッジAustria=赤, England=紫, etc.)で国名を表示。
- **NPCバッジ**: 人間が操作していない国に🤖アイコンを表示。
- **フェーズ表示**: ゲーム一覧で現在の時期(例: 1901年 春)を確認可能。
### ⚙️ ハウスルール
- **年数制限**: 指定年数でゲーム終了。
- **目標SC数**: 勝利条件となるSC数デフォルト: 18を変更可能。
- **スコアリング**: SC数ベース、DSS、SoSなど複数の評価方式に対応。
- **引き分け投票**: 参加者の過半数の同意で引き分け終了。
---
## 技術スタック
| カテゴリ | 技術 | 解説 |
|---|---|---|
| **言語** | Ruby 3.x / 4.x | |
| **フレームワーク** | Rails 8.1 | 最新のRails機能を活用 |
| **フロントエンド** | Hotwire | Turbo + Stimulus によるSPA風体験 |
| **CSS** | Tailwind CSS | ユーティリティファーストなスタイリング |
| **DB** | SQLite3 / PostgreSQL | 開発はSQLite、本番はPostgreSQL推奨 |
| **非同期処理** | **Solid Queue** | データベースベースのジョブキュー(自動ターン処理に使用) |
| **API連携** | Faraday | 外部のDiplomacy判定ロジックサーバーと通信 |
| **アセット** | Propshaft | 前提アセットパイプライン |
## アーキテクチャ
```
[ ブラウザ ] ⟷ [ Rails App (KonDiplo Front) ] ⟷ [ Diplomacy API (Python/FastAPI) ]
↕ port 8000
[ DB (SQLite/Postgres) ]
[ Solid Queue Worker ]
(自動ターン処理ジョブを定期実行)
```
- **Rails App**: フロントエンド表示、ユーザー管理、ゲーム進行管理、自動ターンのスケジューリング。
- **Diplomacy API**: ゲームのコアロジック(移動判定、支援カット、撤退判定など)とマップ描画を担当。
---
## セットアップ
### 1. 前提条件
- Ruby 3.x 以上
- Node.js (Tailwind CSS ビルド用)
- **Diplomacy API サーバー**: 別途起動が必要です(デフォルト: `http://0.0.0.0:8000`)。
### 2. インストール
```bash
# リポジトリのクローン
git clone <repository_url>
cd kondiplo_front
# 依存関係のインストール
bundle install
# データベースのセットアップ
# (Solid Queue 用のテーブルもここで作成されます)
bin/rails db:create db:migrate
# 初期データの投入
# ※ db/seeds.rb で管理者ユーザーのメール・パスワードを確認・変更してください
bin/rails db:seed
```
### 3. 起動
開発環境では `bin/dev` を使用します。これにより、Webサーバー、CSSビルド、バックグラウンドワーカーが一括で起動します。
```bash
bin/dev
```
- アクセス: `http://localhost:3000`
- **注意**: 自動ターン処理を機能させるには、`bin/dev` で起動し、Solid Queueのワーカーが動いている必要があります。
---
## 使い方ガイド
### 自動ターン進行の設定
1. ゲーム作成または編集画面の「ターン進行方式」セクションへ移動。
2. プリセットから選択するか、「カスタム」を選んで時間を入力(例: `0,12,18` = 毎日0時・12時・18時に更新
3. ゲームが開始されると、設定された時刻に自動で判定処理が走ります。
### NPC非参加国の挙動
- 「自動処理モード」で設定可能です。
- **HOLD**: 何もしない(全ユニット維持)。
- **Random**: ランダムに移動・支援・輸送命令を生成して実行。
---
## トラブルシューティング
### サーバーが起動しない / Solid Queue エラー
- `relation "solid_queue_jobs" does not exist` などのエラーが出る場合は、マイグレーションが不足しています。
```bash
bin/rails db:migrate
```
を実行してテーブルを作成してください。
### 自動ターンが進まない
- `bin/dev` コンソールのログを確認してください。
- `AutoTurnProcessJob` が定期的に1分毎実行されているか確認してください。
- Solid Queue のワーカープロセスが立ち上がっているか確認してください(`bin/dev` で `worker` プロセスが表示されているはずです)。
---
## ライセンス
Private

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# Add your own tasks in files placed in lib/tasks ending in .rake,
# for example lib/tasks/capistrano.rake, and they will automatically be available to Rake.
require_relative "config/application"
Rails.application.load_tasks

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{
"game_state": {
"controlled_powers": null,
"daide_port": null,
"deadline": 0,
"error": [],
"game_id": "Dncix-fiIf9-jtlQ",
"map_name": "standard",
"message_history": {
"S1901M": []
},
"messages": [],
"meta_rules": [],
"n_controls": 0,
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"note": "",
"observer_level": null,
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"AUSTRIA": [
"A BUD - VIE",
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],
"ENGLAND": [
"F EDI - NTH",
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],
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],
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}
},
"outcome": [],
"phase": "FALL 1901 MOVEMENT",
"phase_abbr": "",
"powers": {
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"abbrev": "A",
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"centers": [
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"civil_disorder": 0,
"controller": {
"1770644503197279": "dummy"
},
"homes": [
"BUD",
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],
"influence": [
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"ENGLAND": {
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"1770644503197318": "dummy"
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"LVP",
"NTH",
"ENG",
"EDI"
],
"name": "ENGLAND",
"order_is_set": 0,
"orders": {},
"retreats": {},
"role": "server_type",
"tokens": [],
"units": [
"F NTH",
"F ENG",
"A EDI"
],
"vote": "neutral",
"wait": true
},
"FRANCE": {
"abbrev": "F",
"adjust": [],
"centers": [
"BRE",
"MAR",
"PAR"
],
"civil_disorder": 0,
"controller": {
"1770644503197354": "dummy"
},
"homes": [
"BRE",
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],
"influence": [
"BRE",
"MAR",
"PAR",
"PIC",
"PIE",
"BUR"
],
"name": "FRANCE",
"order_is_set": 0,
"orders": {},
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"role": "server_type",
"tokens": [],
"units": [
"F PIC",
"A PIE",
"A BUR"
],
"vote": "neutral",
"wait": true
},
"GERMANY": {
"abbrev": "G",
"adjust": [],
"centers": [
"BER",
"KIE",
"MUN"
],
"civil_disorder": 0,
"controller": {
"1770644503197391": "dummy"
},
"homes": [
"BER",
"KIE",
"MUN"
],
"influence": [
"KIE",
"BER",
"MUN"
],
"name": "GERMANY",
"order_is_set": 0,
"orders": {},
"retreats": {},
"role": "server_type",
"tokens": [],
"units": [
"F KIE",
"A BER",
"A MUN"
],
"vote": "neutral",
"wait": true
},
"ITALY": {
"abbrev": "I",
"adjust": [],
"centers": [
"NAP",
"ROM",
"VEN"
],
"civil_disorder": 0,
"controller": {
"1770644503197427": "dummy"
},
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"NAP",
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"influence": [
"NAP",
"ROM",
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],
"name": "ITALY",
"order_is_set": 0,
"orders": {},
"retreats": {},
"role": "server_type",
"tokens": [],
"units": [
"F NAP",
"A ROM",
"A VEN"
],
"vote": "neutral",
"wait": true
},
"RUSSIA": {
"abbrev": "R",
"adjust": [],
"centers": [
"MOS",
"SEV",
"STP",
"WAR"
],
"civil_disorder": 0,
"controller": {
"1770644503197465": "dummy"
},
"homes": [
"MOS",
"SEV",
"STP",
"WAR"
],
"influence": [
"WAR",
"MOS",
"SEV",
"STP"
],
"name": "RUSSIA",
"order_is_set": 0,
"orders": {},
"retreats": {},
"role": "server_type",
"tokens": [],
"units": [
"A WAR",
"A MOS",
"F SEV",
"F STP/SC"
],
"vote": "neutral",
"wait": true
},
"TURKEY": {
"abbrev": "T",
"adjust": [],
"centers": [
"ANK",
"CON",
"SMY"
],
"civil_disorder": 0,
"controller": {
"1770644503197503": "dummy"
},
"homes": [
"ANK",
"CON",
"SMY"
],
"influence": [
"ANK",
"CON",
"SMY"
],
"name": "TURKEY",
"order_is_set": 0,
"orders": {},
"retreats": {},
"role": "server_type",
"tokens": [],
"units": [
"F ANK",
"A CON",
"A SMY"
],
"vote": "neutral",
"wait": true
}
},
"registration_password": null,
"result_history": {
"S1901M": {
"A BUD": [],
"A VIE": [],
"F TRI": [],
"F EDI": [],
"F LON": [],
"A LVP": [],
"F BRE": [],
"A MAR": [],
"A PAR": [],
"F KIE": [],
"A BER": [],
"A MUN": [],
"F NAP": [],
"A ROM": [],
"A VEN": [],
"A WAR": [],
"A MOS": [],
"F SEV": [],
"F STP/SC": [],
"F ANK": [],
"A CON": [],
"A SMY": []
}
},
"role": "server_type",
"rules": [
"NO_DEADLINE",
"CD_DUMMIES",
"ALWAYS_WAIT",
"SOLITAIRE",
"NO_PRESS",
"IGNORE_ERRORS",
"POWER_CHOICE"
],
"state_history": {
"S1901M": {
"timestamp": 1770644503199152,
"zobrist_hash": "1919110489198082658",
"note": "",
"name": "S1901M",
"units": {
"AUSTRIA": [
"A BUD",
"A VIE",
"F TRI"
],
"ENGLAND": [
"F EDI",
"F LON",
"A LVP"
],
"FRANCE": [
"F BRE",
"A MAR",
"A PAR"
],
"GERMANY": [
"F KIE",
"A BER",
"A MUN"
],
"ITALY": [
"F NAP",
"A ROM",
"A VEN"
],
"RUSSIA": [
"A WAR",
"A MOS",
"F SEV",
"F STP/SC"
],
"TURKEY": [
"F ANK",
"A CON",
"A SMY"
]
},
"retreats": {
"AUSTRIA": {},
"ENGLAND": {},
"FRANCE": {},
"GERMANY": {},
"ITALY": {},
"RUSSIA": {},
"TURKEY": {}
},
"centers": {
"AUSTRIA": [
"BUD",
"TRI",
"VIE"
],
"ENGLAND": [
"EDI",
"LON",
"LVP"
],
"FRANCE": [
"BRE",
"MAR",
"PAR"
],
"GERMANY": [
"BER",
"KIE",
"MUN"
],
"ITALY": [
"NAP",
"ROM",
"VEN"
],
"RUSSIA": [
"MOS",
"SEV",
"STP",
"WAR"
],
"TURKEY": [
"ANK",
"CON",
"SMY"
]
},
"homes": {
"AUSTRIA": [
"BUD",
"TRI",
"VIE"
],
"ENGLAND": [
"EDI",
"LON",
"LVP"
],
"FRANCE": [
"BRE",
"MAR",
"PAR"
],
"GERMANY": [
"BER",
"KIE",
"MUN"
],
"ITALY": [
"NAP",
"ROM",
"VEN"
],
"RUSSIA": [
"MOS",
"SEV",
"STP",
"WAR"
],
"TURKEY": [
"ANK",
"CON",
"SMY"
]
},
"influence": {
"AUSTRIA": [
"BUD",
"VIE",
"TRI"
],
"ENGLAND": [
"EDI",
"LON",
"LVP"
],
"FRANCE": [
"BRE",
"MAR",
"PAR"
],
"GERMANY": [
"KIE",
"BER",
"MUN"
],
"ITALY": [
"NAP",
"ROM",
"VEN"
],
"RUSSIA": [
"WAR",
"MOS",
"SEV",
"STP"
],
"TURKEY": [
"ANK",
"CON",
"SMY"
]
},
"civil_disorder": {
"AUSTRIA": 0,
"ENGLAND": 0,
"FRANCE": 0,
"GERMANY": 0,
"ITALY": 0,
"RUSSIA": 0,
"TURKEY": 0
},
"builds": {
"AUSTRIA": {
"count": 0,
"homes": []
},
"ENGLAND": {
"count": 0,
"homes": []
},
"FRANCE": {
"count": 0,
"homes": []
},
"GERMANY": {
"count": 0,
"homes": []
},
"ITALY": {
"count": 0,
"homes": []
},
"RUSSIA": {
"count": 0,
"homes": []
},
"TURKEY": {
"count": 0,
"homes": []
}
}
}
},
"status": "forming",
"timestamp_created": 1770644503197200,
"victory": [
18
],
"win": 18,
"zobrist_hash": 2619432138363037717
}
}

0
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/*
* This is a manifest file that'll be compiled into application.css.
*
* With Propshaft, assets are served efficiently without preprocessing steps. You can still include
* application-wide styles in this file, but keep in mind that CSS precedence will follow the standard
* cascading order, meaning styles declared later in the document or manifest will override earlier ones,
* depending on specificity.
*
* Consider organizing styles into separate files for maintainability.
*/

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@import "tailwindcss";
:root {
--background-image-diplomacy: url('background.png');
}
body {
background-image: var(--background-image-diplomacy);
background-attachment: fixed;
background-size: 600px;
background-repeat: repeat;
}
.game-map svg {
width: 100%;
height: auto;
max-height: 70vh;
}

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class ApplicationController < ActionController::Base
# Only allow modern browsers supporting webp images, web push, badges, import maps, CSS nesting, and CSS :has.
allow_browser versions: :modern
# Changes to the importmap will invalidate the etag for HTML responses
stale_when_importmap_changes
helper_method :current_user, :logged_in?
private
def current_user
@current_user ||= User.find_by(id: session[:user_id]) if session[:user_id]
end
def logged_in?
current_user.present?
end
def require_login
unless logged_in?
flash[:alert] = "ログインが必要です"
redirect_to login_path
end
end
def require_admin
unless logged_in? && current_user.admin?
flash[:alert] = "管理者権限が必要です"
redirect_to root_path
end
end
end

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class GameParticipantsController < ApplicationController
before_action :set_game
before_action :require_login
before_action :require_participant, only: [:select_power]
# POST /games/1/game_participants/select_power
def select_power
power_name = params[:power_name]
unless power_name.present?
redirect_to @game, alert: "国を選択してください"
return
end
# 利用可能な国のリストを取得
available_powers = get_available_powers
unless available_powers.include?(power_name)
redirect_to @game, alert: "無効な国です"
return
end
# 既に選択されているかチェック
if @game.game_participants.exists?(power: power_name)
redirect_to @game, alert: "その国は既に選択されています"
return
end
# 国を選択
@current_participant.select_power!(power_name)
# 全員が選択したかチェック
if @game.can_start_order_input?
redirect_to @game, notice: "国を選択しました。全員の選択が完了しました!"
else
redirect_to @game, notice: "国を選択しました。他のプレイヤーの選択を待っています..."
end
end
private
def set_game
@game = Game.find(params[:game_id])
@current_participant = current_user && @game.game_participants.find_by(user: current_user)
end
def require_participant
unless @current_participant
redirect_to @game, alert: "このゲームに参加していません"
end
end
def get_available_powers
# ディプロマシーの標準的な国
standard_powers = %w[Austria England France Germany Italy Russia Turkey]
# 既に選択されている国を除外
selected_powers = @game.game_participants.where.not(power: nil).pluck(:power)
standard_powers - selected_powers
end
end

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class GamesController < ApplicationController
include GamesHelper
before_action :set_game, only: %i[ show edit update destroy join_game start_power_selection start_order_input turn_data vote_draw force_draw ]
before_action :require_login, only: %i[ new create join_game ]
before_action :require_game_admin, only: %i[ edit update destroy start_power_selection start_order_input ]
helper_method :get_available_powers_for_select
# GET /games or /games.json
def index
@recruiting_games = Game.where(status: "recruiting").includes(:participants)
@my_games = current_user ? Game.joins(:participants).where(participants: { user_id: current_user.id }).includes(:participants, :turns) : []
@games = Game.all.includes(:participants, :turns)
end
# GET /games/1 or /games/1.json
def show
@latest_turn = @game.turns.last
# ゲーム終了判定
@game_finished = @game.status == "finished"
# 表示するターンの決定
if @game_finished
# 終了済みの場合:
# params[:turn_number] があればそのターン
# なければ 最初のターン (Turn 1) を表示
if params[:turn_number].present?
@display_turn = @game.turns.find_by(number: params[:turn_number].to_i)
end
# 指定がない、または見つからない場合は初期ターン(number=1)を表示
# もし存在しなければ最新(というかあるやつ)
@display_turn ||= @game.turns.find_by(number: 1) || @latest_turn
# 最終結果の取得 (最後のターン情報から)
if @latest_turn.game_state
centers = @latest_turn.game_state["centers"] || {}
alive_powers = centers.keys
# ソロ勝利判定
solo_winner = @game.solo_victory_power(@latest_turn.game_state)
if solo_winner
result_type = "Solo Victory"
winners = [ solo_winner ]
else
result_type = "Draw"
winners = alive_powers
end
@winner_info = {
type: result_type,
winners: winners,
scores: @game.calculate_scores(@latest_turn.game_state)
}
end
else
# 進行中の場合: params[:turn_number] があればそのターン、なければ最新ターンを表示
if params[:turn_number].present?
@display_turn = @game.turns.find_by(number: params[:turn_number].to_i)
end
@display_turn ||= @latest_turn
end
if @display_turn
@game_state = @display_turn.game_state
# フェーズ名のパース
@current_season_year = parse_phase(@display_turn.phase)
# 国別情報の集計 (表示対象ターンのデータ)
centers = @game_state["centers"] || {}
units = @game_state["units"] || {}
# 全7カ国固定
powers = %w[AUSTRIA ENGLAND FRANCE GERMANY ITALY RUSSIA TURKEY]
@country_statuses = powers.map do |power|
participant = @game.participants.find_by(power: power)
# 終了済みなら全員完了扱い、そうでなければターンごとの提出状況
submitted = @game_finished ? true : @display_turn.orders_submitted_for?(power)
{
power: power,
sc_count: centers[power]&.size || 0,
unit_count: units[power]&.size || 0,
submitted: submitted,
participant: participant,
is_user: current_user && participant&.user_id == current_user.id
}
end
# 自国を先頭に移動
if current_user
user_power_index = @country_statuses.find_index { |s| s[:is_user] }
if user_power_index
user_status = @country_statuses.delete_at(user_power_index)
@country_statuses.unshift(user_status)
end
end
end
end
# GET /games/new
def new
@game = Game.new
@game.is_solo_mode = current_user&.admin? ? false : false
end
# GET /games/1/edit
def edit
end
# POST /games or /games.json
def create
@game = Game.new(game_params)
# ソロモードかどうかを判定(管理者のみ選択可能)
if current_user&.admin? && params.dig(:game, :game_mode) == "admin_mode"
@game.is_solo_mode = true
else
@game.is_solo_mode = false
end
respond_to do |format|
if @game.save
# ゲーム作成者は自動的に参加者として登録(管理者として)
Participant.create!(
game: @game,
user: current_user,
is_administrator: true
)
# ソロモードの場合、即座に最初のターンを作成
if @game.solo_mode?
service = GameSetupService.new(@game)
result = service.setup_initial_turn
if result[:success]
@game.update!(status: "in_progress")
else
# 失敗したらロールバックしたいところだが・・・
# 現状はsave後なので、エラー表示だけにするかdestroyするか。
# 今回は簡易的にログに残す
logger.error result[:message]
end
end
format.html { redirect_to @game, notice: "ゲームが正常に作成されました。" }
format.json { render :show, status: :created, location: @game }
else
format.html { render :new, status: :unprocessable_entity }
format.json { render json: @game.errors, status: :unprocessable_entity }
end
end
end
# PATCH/PUT /games/1 or /games/1.json
def update
respond_to do |format|
if @game.update(game_params)
# スケジュール変更時にデッドラインを再計算
if @game.status == "in_progress"
@game.update_column(:next_deadline_at, @game.auto_turn? ? @game.calculate_next_deadline : nil)
end
format.html { redirect_to @game, notice: "ゲームが正常に更新されました。", status: :see_other }
format.json { render :show, status: :ok, location: @game }
else
format.html { render :edit, status: :unprocessable_entity }
format.json { render json: @game.errors, status: :unprocessable_entity }
end
end
end
# DELETE /games/1 or /games/1.json
def destroy
@game.destroy!
respond_to do |format|
format.html { redirect_to games_path, notice: "ゲームが正常に削除されました。", status: :see_other }
format.json { head :no_content }
end
end
# POST /games/1/join
def join_game
unless current_user
redirect_to login_path, alert: "ゲームに参加するにはログインしてください"
return
end
# パスワードチェック
if @game.password_protected?
password = params.dig(:participant, :password)
unless @game.authenticate_password(password)
redirect_to @game, alert: "パスワードが正しくありません"
return
end
end
# 既に参加しているかチェック
if @game.participants.exists?(user: current_user)
redirect_to @game, alert: "既にこのゲームに参加しています"
return
end
# 満員チェック
if @game.participants.count >= @game.participants_count
redirect_to @game, alert: "このゲームは満員です"
return
end
# 参加者を作成
Participant.create!(
game: @game,
user: current_user
)
# 定員到達チェック
if @game.participants.count == @game.participants_count
@game.update(status: "power_selection")
end
redirect_to @game, notice: "ゲームに正常に参加しました!"
end
# POST /games/1/start_power_selection
def start_power_selection
unless @game.participants.count >= 2
redirect_to @game, alert: "最低2人の参加者が必要です"
return
end
@game.update!(status: "power_selection")
redirect_to @game, notice: "国選択フェーズを開始しました!"
end
# POST /games/1/start_order_input
def start_order_input
unless @game.all_powers_assigned?
redirect_to @game, alert: "全員が国を選択する必要があります"
return
end
# 最初のターンを作成
service = GameSetupService.new(@game)
result = service.setup_initial_turn
if result[:success]
update_attrs = { status: "in_progress" }
update_attrs[:next_deadline_at] = @game.calculate_next_deadline if @game.auto_turn?
@game.update!(update_attrs)
redirect_to @game, notice: "命令入力フェーズを開始しました!"
else
redirect_to @game, alert: result[:message]
end
end
# GET /games/1/turn_data.json
def turn_data
if params[:turn_number].present?
target_turn = @game.turns.find_by(number: params[:turn_number])
end
target_turn ||= @game.turns.last
return head :not_found unless target_turn
# 国別ステータス情報の再計算JSON用
# showアクションと同様のロジック
game_state = target_turn.game_state
centers = game_state["centers"] || {}
units = game_state["units"] || {}
powers = %w[AUSTRIA ENGLAND FRANCE GERMANY ITALY RUSSIA TURKEY]
country_statuses = powers.map do |power|
# 終了済みなら全員完了扱い
submitted = @game.status == "finished" ? true : target_turn.orders_submitted_for?(power)
{
power: power,
sc_count: centers[power]&.size || 0,
unit_count: units[power]&.size || 0,
submitted: submitted
}
end
render json: {
turn_number: target_turn.number,
phase: target_turn.phase,
possible_orders: target_turn.possible_orders,
decided_orders: target_turn.orders || {},
svg_orders: target_turn.svg_orders || {},
# svg_date カラムにデフォルトSVGが入っていると仮定または svg_orders["NONE"]
# ここでは svg_date が単一の画像パスかSVG文字列かによるが、
# 既存の show.html.erb 実装を見ると svg_orders["NONE"] を使っている可能性が高い
# 既存実装: default_svg: last_turn.svg_date となっていたのでそのまま変更なしでいくが
# target_turn.svg_date を返すようにする
default_svg: target_turn.svg_date,
# 完了状況
all_orders_submitted: @game.status == "finished" || @game.all_orders_submitted?,
missing_orders_powers: @game.status == "finished" ? [] : @game.participants.where(orders_submitted: false).pluck(:power).compact,
country_statuses: country_statuses
}
end
def vote_draw
return unless @game.status == "in_progress"
turn = @game.turns.last
participant = @game.participants.find_by(user: current_user)
unless participant && participant.power
redirect_to @game, alert: "権限がありません。"
return
end
power = participant.power
if turn.draw_voted?(power)
turn.revoke_draw_vote(power)
flash[:notice] = "引き分け投票を取り消しました。"
else
turn.vote_draw(power)
flash[:notice] = "引き分けに投票しました。"
end
if turn.unanimous_draw?
if execute_draw(turn)
flash[:notice] = "全会一致により、ゲームは引き分けとなりました。"
else
# エラーメッセージは execute_draw 内で flash[:alert] に設定される
end
end
redirect_to @game
end
def force_draw
return unless current_user.admin?
turn = @game.turns.last
if execute_draw(turn)
redirect_to @game, notice: "ゲームを強制的に引き分けにしました。"
else
redirect_to @game
end
end
private
def execute_draw(turn)
client = GameApiClient.new
# 生存国を勝者として扱う(引き分け)
winners = turn.powers
begin
response = client.api_game_draw(turn.game_state, winners: winners)
if response
# 新しいターン(完了状態)を作成
Turn.create!(
game: @game,
number: turn.number + 1,
# year, season カラムは存在しないため削除
# phase を COMPLETED に設定
game_state: response,
orders: {},
possible_orders: {},
phase: "COMPLETED",
svg_date: turn.svg_date,
svg_orders: turn.svg_orders
)
@game.update(status: "finished")
true
else
flash[:alert] = "ゲームサーバーからの応答が不正です。"
false
end
rescue Faraday::ConnectionFailed => e
flash[:alert] = "ゲームサーバーへの接続に失敗しました。管理者へ連絡してください。"
Rails.logger.error "API Connection Failed: #{e.message}"
false
rescue Faraday::TimeoutError => e
flash[:alert] = "ゲームサーバーとの通信がタイムアウトしました。"
Rails.logger.error "API Timeout: #{e.message}"
false
rescue StandardError => e
flash[:alert] = "予期せぬエラーが発生しました: #{e.message}"
Rails.logger.error "Execute Draw Error: #{e.message}"
false
end
end
def set_game
@game = Game.find(params.expect(:id))
end
def require_game_admin
unless current_user&.admin? || @game.administrator == current_user
redirect_to @game, alert: "ゲーム管理者のみこの機能にアクセスできます"
end
end
def game_params
house_rules = [ :year_limit, :victory_sc_count, :scoring_system, :turn_schedule ]
if action_name == "update"
params.expect(game: [ :title, :memo, :auto_order_mode ] + house_rules)
else
permitted = [ :title, :memo ] + house_rules
if current_user&.admin?
permitted += [ :participants_count, :password, :auto_order_mode ]
else
# 一般ユーザーはマルチプレイヤーモードのみ
permitted += [ :participants_count, :password, :auto_order_mode ]
end
params.expect(game: permitted)
end
end
end

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class ParticipantsController < ApplicationController
before_action :set_game
# POST /games/:game_id/participants
def create
# パスワード確認
if @game.password_protected?
unless @game.authenticate_password(params[:password])
redirect_to @game, alert: "パスワードが正しくありません"
return
end
end
# 参加処理
@participant = @game.participants.build(
user: current_user,
is_administrator: false
)
if @participant.save
# 定員到達チェック
if @game.participants.count == @game.participants_count
@game.update(status: "power_selection")
end
redirect_to @game, notice: "ゲームに参加しました"
else
redirect_to @game, alert: @participant.errors.full_messages.join(", ")
end
end
# PATCH /games/:game_id/participants/:id/select_power
def select_power
@participant = @game.participants.find(params[:id])
unless @participant.user == current_user
redirect_to @game, alert: "権限がありません"
return
end
if @participant.update(power: params[:power])
# 全員が国を選択したかチェック
if @game.all_powers_assigned?
service = GameSetupService.new(@game)
result = service.setup_initial_turn
if result[:success]
@game.update(status: "in_progress")
flash[:notice] = "国を選択し、ゲームが開始されました!"
else
flash[:alert] = "ゲーム開始に失敗しました: #{result[:message]}"
end
else
flash[:notice] = "国を選択しました"
end
redirect_to @game
else
redirect_to @game, alert: @participant.errors.full_messages.join(", ")
end
end
# DELETE /games/:game_id/participants/:id
def destroy
@participant = @game.participants.find(params[:id])
unless @participant.user == current_user || current_user&.admin?
redirect_to @game, alert: "権限がありません"
return
end
@participant.destroy
# ゲーム状態を更新
if @game.status == "power_selection"
@game.update(status: "recruiting")
end
redirect_to games_path, notice: "ゲームから退出しました"
end
private
def set_game
@game = Game.find(params[:game_id])
end
end

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class SessionsController < ApplicationController
def new
end
def create
user = User.find_by(email: params[:email]&.downcase)
if user&.authenticate(params[:password])
session[:user_id] = user.id
flash[:notice] = "ログインしました"
redirect_to root_path
else
flash.now[:alert] = "メールアドレスまたはパスワードが正しくありません"
render :new, status: :unprocessable_entity
end
end
def destroy
session[:user_id] = nil
flash[:notice] = "ログアウトしました"
redirect_to root_path
end
end

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class TurnsController < ApplicationController
before_action :require_login
before_action :set_turn, only: %i[ show edit update destroy submit_orders process_turn ]
# GET /turns or /turns.json
def index
@turns = Turn.all
end
# GET /turns/1 or /turns/1.json
def show
end
# GET /turns/new
def new
@turn = Turn.new
end
# GET /turns/1/edit
def edit
end
# POST /turns or /turns.json
def create
@turn = Turn.new(turn_params)
respond_to do |format|
if @turn.save
format.html { redirect_to @turn, notice: "Turn was successfully created." }
format.json { render :show, status: :created, location: @turn }
else
format.html { render :new, status: :unprocessable_entity }
format.json { render json: @turn.errors, status: :unprocessable_entity }
end
end
end
# PATCH/PUT /turns/1 or /turns/1.json
def update
respond_to do |format|
if @turn.update(turn_params)
format.html { redirect_to @turn, notice: "Turn was successfully updated.", status: :see_other }
format.json { render :show, status: :ok, location: @turn }
else
format.html { render :edit, status: :unprocessable_entity }
format.json { render json: @turn.errors, status: :unprocessable_entity }
end
end
end
# DELETE /turns/1 or /turns/1.json
def destroy
@turn.destroy!
respond_to do |format|
format.html { redirect_to turns_path, notice: "Turn was successfully destroyed.", status: :see_other }
format.json { head :no_content }
end
end
# PATCH /turns/1/submit_orders
def submit_orders
@turn = Turn.find(params[:id])
power = params[:power]
orders = params[:orders]&.permit!&.to_h || {}
service = OrderSubmissionService.new(@turn, current_user)
result = service.submit(power: power, orders: orders)
if result[:success]
redirect_to game_path(@turn.game), notice: result[:message]
else
redirect_to game_path(@turn.game), alert: result[:message]
end
end
# POST /turns/1/process_turn
def process_turn
@turn = Turn.find(params[:id])
@game = @turn.game
# Check admin/turn ending permissions
unless @game.solo_mode? || current_user&.admin? || @game.administrator == current_user
redirect_to game_path(@game), alert: "ゲーム管理者のみターンを終了できます"
return
end
service = TurnProcessingService.new(@turn)
result = service.process(force: params[:force])
if result[:success]
redirect_to game_path(@game), notice: result[:message]
else
redirect_to game_path(@game), alert: result[:message]
end
end
private
# Use callbacks to share common setup or constraints between actions.
def set_turn
@turn = Turn.find(params.expect(:id))
end
# Only allow a list of trusted parameters through.
def turn_params
params.expect(turn: [ :number, :phase, :game_state, :svg_date, :game_id, :possible_orders, :orders ])
end
end

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class UsersController < ApplicationController
before_action :require_admin, only: [:index, :destroy, :toggle_admin]
before_action :set_user, only: [:show, :edit, :update, :destroy, :toggle_admin]
before_action :require_admin_or_owner, only: [:show, :edit, :update]
def index
@users = User.all.order(created_at: :desc)
end
def show
end
def new
@user = User.new
end
def create
@user = User.new(user_params)
if @user.save
session[:user_id] = @user.id
flash[:notice] = "アカウントを作成しました"
redirect_to root_path
else
render :new, status: :unprocessable_entity
end
end
def edit
end
def update
# パスワードが空の場合は更新しない
if user_update_params[:password].blank?
user_update_params.delete(:password)
user_update_params.delete(:password_confirmation)
end
if @user.update(user_update_params)
flash[:notice] = "ユーザー情報を更新しました"
redirect_to user_path(@user)
else
render :edit, status: :unprocessable_entity
end
end
def destroy
if @user == current_user
flash[:alert] = "自分自身を削除することはできません"
redirect_to users_path
else
@user.destroy
flash[:notice] = "ユーザーを削除しました"
redirect_to users_path
end
end
def toggle_admin
if @user == current_user
flash[:alert] = "自分自身の管理者権限は変更できません"
else
@user.update(admin: !@user.admin)
flash[:notice] = "管理者権限を#{@user.admin? ? '付与' : '削除'}しました"
end
redirect_to users_path
end
private
def set_user
@user = User.find(params[:id])
end
def require_admin_or_owner
unless current_user&.admin? || current_user == @user
flash[:alert] = "アクセス権限がありません"
redirect_to root_path
end
end
def user_params
params.require(:user).permit(:username, :email, :password, :password_confirmation)
end
def user_update_params
# メールアドレスは変更不可
params.require(:user).permit(:username, :password, :password_confirmation)
end
end

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module ApplicationHelper
end

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module GamesHelper
def power_color_class(power)
case power
when "AUSTRIA"
"bg-red-100 text-red-800"
when "ENGLAND"
"bg-purple-100 text-purple-800"
when "FRANCE"
"bg-sky-100 text-sky-800"
when "GERMANY"
"bg-amber-100 text-amber-900"
when "ITALY"
"bg-green-100 text-green-800"
when "RUSSIA"
"bg-gray-100 text-gray-800"
when "TURKEY"
"bg-yellow-100 text-yellow-800"
else
"bg-gray-100 text-gray-800"
end
end
def parse_phase(phase_string)
# 例: "S1901M" -> "1901年 春 (移動)"
# 例: "F1901R" -> "1901年 秋 (撤退)"
# 例: "W1901A" -> "1901年 冬 (調整)"
return phase_string if phase_string.blank?
return phase_string unless phase_string.match?(/^[SFW]\d{4}[MRA]$/)
season_code = phase_string[0]
year = phase_string[1..4]
type_code = phase_string[5]
season = case season_code
when "S" then ""
when "F" then ""
when "W" then ""
else season_code
end
type = case type_code
when "M" then "移動"
when "R" then "撤退"
when "A" then "調整"
else type_code
end
"#{year}#{season} (#{type})"
end
end

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module TurnsHelper
end

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// Configure your import map in config/importmap.rb. Read more: https://github.com/rails/importmap-rails
import "@hotwired/turbo-rails"
import "controllers"

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import { Application } from "@hotwired/stimulus"
const application = Application.start()
// Configure Stimulus development experience
application.debug = false
window.Stimulus = application
export { application }

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import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
connect() {
this.element.textContent = "Hello World!"
}
}

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// Import and register all your controllers from the importmap via controllers/**/*_controller
import { application } from "controllers/application"
import { eagerLoadControllersFrom } from "@hotwired/stimulus-loading"
eagerLoadControllersFrom("controllers", application)

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class ApplicationJob < ActiveJob::Base
# Automatically retry jobs that encountered a deadlock
# retry_on ActiveRecord::Deadlocked
# Most jobs are safe to ignore if the underlying records are no longer available
# discard_on ActiveJob::DeserializationError
end

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class AutoTurnProcessJob < ApplicationJob
queue_as :default
def perform
Game.where(status: "in_progress")
.where.not(next_deadline_at: nil)
.where("next_deadline_at <= ?", Time.current)
.find_each do |game|
process_game(game)
rescue StandardError => e
Rails.logger.error "AutoTurnProcessJob: Game #{game.id} failed: #{e.message}"
Rails.logger.error e.backtrace.first(5).join("\n")
end
end
private
def process_game(game)
latest_turn = game.turns.where.not(phase: "COMPLETED").last
return unless latest_turn
client = GameApiClient.new
current_orders = latest_turn.orders || {}
# 人間が担当していない国のAutoOrderを生成
# 人間プレイヤーの未提出分はそのまま(空のまま)処理する
all_powers = latest_turn.game_state&.dig("units")&.keys || []
human_powers = game.participants.where.not(power: nil).pluck(:power).map(&:upcase)
submitted_powers = current_orders.keys.map(&:upcase)
all_powers.each do |power|
next if submitted_powers.include?(power.upcase)
# 人間プレイヤーが担当している国は命令未提出のまま進行
next if human_powers.include?(power.upcase)
# 人間が担当していない国のみAutoOrderを適用
if game.auto_order_mode == "random"
auto_orders_response = client.api_calculate_auto_orders(latest_turn.game_state, power)
if auto_orders_response && auto_orders_response["orders"]
current_orders[power] = auto_orders_response["orders"]
end
end
# auto_order_mode == "hold" の場合はAPIがデフォルトでHOLDを適用するため何もしない
end
# 自動生成した命令を保存
latest_turn.update_columns(orders: current_orders) if current_orders.present?
# ターン処理を実行force: true で未提出でも強制進行)
service = TurnProcessingService.new(latest_turn, client: client)
result = service.process(force: "true")
if result[:success]
game.reload
if game.status == "in_progress"
game.update!(next_deadline_at: game.calculate_next_deadline)
else
game.update!(next_deadline_at: nil)
end
Rails.logger.info "AutoTurnProcess: Game #{game.id} processed successfully: #{result[:message]}"
else
Rails.logger.error "AutoTurnProcess: Game #{game.id} failed: #{result[:message]}"
end
end
end

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class ApplicationMailer < ActionMailer::Base
default from: "from@example.com"
layout "mailer"
end

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class ApplicationRecord < ActiveRecord::Base
primary_abstract_class
end

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165
app/models/game.rb Normal file
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class Game < ApplicationRecord
has_many :turns, dependent: :destroy
has_many :participants, dependent: :destroy
has_many :users, through: :participants
# パスワード保護
has_secure_password :password, validations: false
# バリデーション
validates :status, inclusion: {
in: %w[recruiting power_selection in_progress finished cancelled]
}
validates :auto_order_mode, inclusion: { in: %w[hold random] }
validates :participants_count,
numericality: { greater_than_or_equal_to: 2, less_than_or_equal_to: 7 },
unless: :is_solo_mode?
# ハウスルールバリデーション
validates :year_limit,
numericality: { only_integer: true, greater_than_or_equal_to: 1901, less_than_or_equal_to: 1999 },
allow_nil: true
validates :victory_sc_count,
numericality: { only_integer: true, greater_than_or_equal_to: 1, less_than_or_equal_to: 34 }
validates :scoring_system, inclusion: { in: %w[none sc_count sc_ratio dss sos] }
# ターンスケジュールバリデーション
validate :validate_turn_schedule
# ヘルパーメソッド
def password_protected?
password_digest.present?
end
def solo_mode?
is_solo_mode
end
def administrator
participants.find_by(is_administrator: true)&.user
end
def available_powers
assigned_powers = participants.where.not(power: nil).pluck(:power)
%w[AUSTRIA ENGLAND FRANCE GERMANY ITALY RUSSIA TURKEY] - assigned_powers
end
def all_powers_assigned?
participants.where(power: nil).empty? &&
participants.count == participants_count
end
def all_orders_submitted?
participants.where(power: nil).empty? &&
participants.all?(&:orders_submitted)
end
def unassigned_powers
all_powers = %w[AUSTRIA ENGLAND FRANCE GERMANY ITALY RUSSIA TURKEY]
assigned_powers = participants.where.not(power: nil).pluck(:power)
all_powers - assigned_powers
end
# ターンスケジュール関連メソッド
def auto_turn?
turn_schedule.present?
end
# 次のデッドラインを計算(日本時間基準)
def calculate_next_deadline
return nil unless turn_schedule.present?
hours = turn_schedule.split(",").map(&:strip).map(&:to_i).sort
now = Time.current.in_time_zone("Asia/Tokyo")
# 今日の残りの時間枠を探すJST基準
next_time = hours.map { |h| now.beginning_of_day + h.hours }
.find { |t| t > now }
# 今日の枠がなければ翌日の最初の枠
next_time || (now.beginning_of_day + 1.day + hours.first.hours)
end
# スケジュール表示用
def schedule_display
return "手動" unless turn_schedule.present?
hours = turn_schedule.split(",").map(&:strip)
"毎日 " + hours.map { |h| "#{h}" }.join("")
end
# ハウスルール関連メソッド
# 年数制限チェック: フェーズ名から年を抽出し、year_limitを超えているか判定
def year_limit_reached?(phase_name)
return false unless year_limit.present? && phase_name.present?
# フェーズ名の例: "S1901M", "F1910R", "W1901A"
year_match = phase_name.match(/[SFW](\d{4})[MRA]/)
return false unless year_match
year_match[1].to_i > year_limit
end
# ソロ勝利判定: いずれかの国のSC数がvictory_sc_count以上か
def solo_victory?(game_state)
centers = game_state&.dig("centers") || {}
centers.any? { |_power, scs| scs.size >= victory_sc_count }
end
# ソロ勝利した国を返す
def solo_victory_power(game_state)
centers = game_state&.dig("centers") || {}
centers.find { |_power, scs| scs.size >= victory_sc_count }&.first
end
# スコア計算
def calculate_scores(game_state)
return {} if scoring_system == "none"
centers = game_state&.dig("centers") || {}
total_scs = centers.values.flatten.size
alive_count = centers.count { |_power, scs| scs.any? }
case scoring_system
when "sc_count"
# 単純SC数
centers.transform_values { |scs| scs.size }
when "sc_ratio"
# SC比率%
centers.transform_values { |scs| total_scs > 0 ? (scs.size.to_f / total_scs * 100).round(1) : 0 }
when "dss"
# Draw Size Scoring: 生存国で均等分割
centers.transform_values { |scs| scs.any? ? (100.0 / alive_count).round(1) : 0 }
when "sos"
# Sum of Squares
sum_of_squares = centers.values.sum { |scs| scs.size ** 2 }.to_f
centers.transform_values { |scs| sum_of_squares > 0 ? ((scs.size ** 2) / sum_of_squares * 100).round(1) : 0 }
else
{}
end
end
# スコアリング方式の日本語名
def scoring_system_name
case scoring_system
when "none" then "なし"
when "sc_count" then "SC数"
when "sc_ratio" then "SC比率"
when "dss" then "DSS均等分割"
when "sos" then "SoS二乗和"
else scoring_system
end
end
private
def validate_turn_schedule
return if turn_schedule.blank?
hours = turn_schedule.split(",").map(&:strip)
unless hours.all? { |h| h.match?(/\A\d{1,2}\z/) && h.to_i.between?(0, 23) }
errors.add(:turn_schedule, "は0〜23の数値をカンマ区切りで入力してください例: 0,18")
end
end
end

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class GameParticipant < ApplicationRecord
belongs_to :game
belongs_to :user
validates :status, inclusion: { in: %w[joined ready finished] }
validates :user_id, uniqueness: { scope: :game_id }
validates :power, uniqueness: { scope: :game_id }, allow_nil: true
# ステータス管理メソッド
def joined?
status == 'joined'
end
def ready?
status == 'ready'
end
def finished?
status == 'finished'
end
# パワー選択関連
def has_selected_power?
power.present?
end
def select_power!(power_name)
update!(power: power_name, status: 'ready')
end
# ゲーム参加メソッド
class << self
def join_game!(game, user, password = nil)
# パスワードチェック(プレイヤーモードの場合)
if game.player_mode? && game.password.present?
raise "Invalid password" unless game.password == password
end
# 既存参加チェック
if game.game_participants.exists?(user_id: user.id)
raise "Already joined this game"
end
# 定員チェック
if game.player_mode? && game.full?
raise "Game is full"
end
create!(game: game, user: user, joined_at: Time.current, status: 'joined')
end
end
end

20
app/models/participant.rb Normal file
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class Participant < ApplicationRecord
belongs_to :user
belongs_to :game
# バリデーション
validates :user_id, uniqueness: {
scope: :game_id,
message: "既にこのゲームに参加しています"
}
validates :power, uniqueness: {
scope: :game_id,
message: "この国は既に選択されています"
}, allow_nil: true
validates :power, inclusion: {
in: %w[AUSTRIA ENGLAND FRANCE GERMANY ITALY RUSSIA TURKEY],
message: "無効な国です"
}, allow_nil: true
end

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class Turn < ApplicationRecord
belongs_to :game
# 特定の国の実行可能な命令を取得
# 例: turn.possible_orders_for("FRANCE")
def possible_orders_for(power_name)
possible_orders&.dig("possible_orders", power_name.to_s.upcase)
end
# 特定の国の決定済み命令を取得
# 例: turn.orders_for("FRANCE")
def orders_for(power_name)
# orders は直接ハッシュを保存する場合を想定(必要に応じてネストを調整)
orders&.dig(power_name.to_s.upcase)
end
# 命令が存在するすべての国名リストを取得
def powers
possible_orders&.dig("possible_orders")&.keys || []
end
# 特定の国の命令が提出済みかチェック
def orders_submitted_for?(power_name)
orders&.key?(power_name.to_s.upcase)
end
# 未提出の国のリストを取得
def pending_powers
game.participants.where.not(power: nil).map(&:power).reject do |power|
orders_submitted_for?(power)
end
end
# 自動命令を生成(参加者がいない国用)
def generate_auto_orders_for_unassigned_powers
unassigned = game.unassigned_powers
return if unassigned.empty?
client = GameApiClient.new
current_orders = orders || {}
unassigned.each do |power|
if game.auto_order_mode == "hold"
# HOLD命令を生成
current_orders[power] = generate_hold_orders(power)
else
# ランダム命令を生成
auto_orders_response = client.api_calculate_auto_orders(game_state, power)
if auto_orders_response
# APIレスポンスから命令を抽出
# レスポンスが {"orders": [...]} の形式の場合
if auto_orders_response.is_a?(Hash) && auto_orders_response["orders"]
current_orders[power] = auto_orders_response["orders"]
elsif auto_orders_response.is_a?(Array)
current_orders[power] = auto_orders_response
else
# フォールバック: HOLD命令を使用
current_orders[power] = generate_hold_orders(power)
end
end
end
end
update(orders: current_orders)
update(orders: current_orders)
end
# 引き分け投票
def vote_draw(power_name)
current_votes = draw_votes || []
power = power_name.to_s.upcase
unless current_votes.include?(power)
current_votes << power
update(draw_votes: current_votes)
end
end
# 引き分け投票取り消し
def revoke_draw_vote(power_name)
current_votes = draw_votes || []
power = power_name.to_s.upcase
if current_votes.include?(power)
current_votes.delete(power)
update(draw_votes: current_votes)
end
end
# 投票済みかチェック
def draw_voted?(power_name)
(draw_votes || []).include?(power_name.to_s.upcase)
end
# 全会一致で引き分けかチェック
def unanimous_draw?
# 生存している国
active_powers = powers
return false if active_powers.empty?
# プレイヤーが割り当てられている国のみを対象とする
# (未割り当ての国は投票できないため、除外する)
assigned_powers = game.participants.where.not(power: nil).pluck(:power).map(&:upcase)
# 投票権を持つ国 = 生存している かつ プレイヤーがいる
eligible_powers = active_powers.map(&:upcase) & assigned_powers
return false if eligible_powers.empty?
current_votes = draw_votes || []
eligible_powers.all? { |power| current_votes.include?(power) }
end
private
def generate_hold_orders(power)
possible = possible_orders_for(power)
return {} unless possible
hold_orders = {}
possible.each do |unit, moves|
hold_orders[unit] = [ "H" ] if moves.is_a?(Array)
end
hold_orders
end
end

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app/models/user.rb Normal file
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class User < ApplicationRecord
has_secure_password
validates :username, presence: true, length: { minimum: 3, maximum: 50 }
validates :email, presence: true,
uniqueness: { case_sensitive: false },
format: { with: URI::MailTo::EMAIL_REGEXP }
validates :password, length: { minimum: 6 }, if: -> { new_record? || !password.nil? }
before_save { self.email = email.downcase }
def admin?
admin
end
end

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require "faraday"
require "json"
class GameApiClient
BASE_URL = "http://0.0.0.0:8000"
def initialize
@connection = Faraday.new(url: BASE_URL) do |f|
f.request :json # リクエストをJSON形式にする
f.response :json # レスポンスをJSONとしてパースする
f.adapter Faraday.default_adapter
end
end
# GET リクエスト: 初期状態の取得
def api_game_initial_state(map_name = "standard")
response = @connection.get("/game/initial-state", { map_name: map_name })
handle_response(response, "game/initial-state")
end
# POST リクエスト: ゲームのみを強制終了 (Draw) にする
def api_game_draw(game_state, winners: nil)
response = @connection.post("/game/draw") do |req|
body = { game_state: game_state }
body[:winners] = winners if winners
req.body = body
end
handle_response(response, "game/draw")
end
# GET リクエスト: 利用可能なマップの取得
def api_maps
response = @connection.get("/maps")
handle_response(response, "maps")
end
# GET /maps/{map_name}
def api_maps_data(map_name)
response = @connection.get("/maps/#{map_name}")
handle_response(response, "maps/#{map_name}")
end
# POST リクエスト: 可能な命令の計算
def api_calculate_possible_orders(game_state, power_name: "", by_power: false)
response = @connection.post("/calculate/possible-orders") do |req|
req.params["power_name"] = power_name
req.params["by_power"] = by_power
req.body = { game_state: game_state }
end
handle_response(response, "calculate/possible-orders")
end
# POST リクエスト: 命令を処理して次のフェーズへ進める
def api_calculate_process(game_state, orders)
normalized_orders = normalize_orders(orders)
response = @connection.post("/calculate/process") do |req|
req.body = { game_state: game_state, orders: normalized_orders }
end
handle_response(response, "calculate/process")
end
# POST リクエスト: 命令の妥当性を検証する
def api_calculate_validate(game_state, orders)
normalized_orders = normalize_orders(orders)
response = @connection.post("/calculate/validate") do |req|
req.body = { game_state: game_state, orders: normalized_orders }
end
handle_response(response, "calculate/validate")
end
# POST リクエスト: 特定勢力の命令を自動生成する
def api_calculate_auto_orders(game_state, power_name)
response = @connection.post("/calculate/auto-orders") do |req|
req.params["power_name"] = power_name
req.body = { game_state: game_state }
end
handle_response(response, "calculate/auto-orders")
end
# POST リクエスト: マップをSVGとしてレンダリングする
def api_render(game_state, orders: nil, incl_orders: true, incl_abbrev: true)
# ordersのキーを文字列に変換し、値を配列に変換して正規化
normalized_orders = normalize_orders(orders)
body = {
game_state: game_state,
orders: normalized_orders,
incl_orders: incl_orders,
incl_abbrev: incl_abbrev
}
Rails.logger.debug "API Render Request Body: #{body.inspect}"
response = @connection.post("/render") do |req|
req.body = body
end
handle_response(response, "render")
end
private
def normalize_orders(orders)
return nil unless orders
normalized_orders = {}
orders.each do |power, power_orders|
# power_ordersがハッシュの場合、値の配列に変換
if power_orders.is_a?(Hash)
normalized_orders[power.to_s] = power_orders.values
elsif power_orders.is_a?(Array)
normalized_orders[power.to_s] = power_orders
else
normalized_orders[power.to_s] = power_orders
end
end
normalized_orders
end
def handle_response(response, endpoint)
if response.success?
response.body
else
Rails.logger.error "API Error (#{endpoint}): #{response.status} - #{response.body}"
nil
end
end
end

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class GameSetupService
def initialize(game, client: GameApiClient.new)
@game = game
@client = client
end
def setup_initial_turn
initial_response = @client.api_game_initial_state
unless initial_response && initial_response["game_state"]
return { success: false, message: "初期状態の取得に失敗しました。" }
end
initial_state = initial_response["game_state"]
svg_render = @client.api_render(initial_state)
possible_orders = @client.api_calculate_possible_orders(initial_state, by_power: true)
@game.turns.build(
number: 1,
game_state: initial_state,
possible_orders: possible_orders,
phase: initial_state&.dig("name"),
svg_date: svg_render,
# Initialize svg_orders with NONE (and standard rendering as default)
svg_orders: { "NONE" => svg_render }
)
if @game.save
{ success: true, message: "ゲームが初期化されました。" }
else
{ success: false, message: "初期ターンの作成に失敗しました: #{@game.errors.full_messages.join(', ')}" }
end
rescue StandardError => e
Rails.logger.error("Game setup failed: #{e.message}")
{ success: false, message: "予期せぬエラーが発生しました。" }
end
end

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class OrderSubmissionService
def initialize(turn, user, client: GameApiClient.new)
@turn = turn
@game = turn.game
@user = user
@client = client
end
def submit(power:, orders:)
# Check permissions
unless valid_permission?(power)
return { success: false, message: "権限がありません。" }
end
# Handle multiplayer updates (orders_submitted flag)
if !@game.solo_mode?
participant = @game.participants.find_by(user: @user)
participant.update(orders_submitted: true) if participant
end
# Update orders tentatively for validation
current_orders = @turn.orders || {}
tentative_orders = current_orders.merge(power => orders)
# Validate
validation_result = @client.api_calculate_validate(@turn.game_state, tentative_orders)
if validation_result.nil?
return { success: false, message: "バリデーションサーバーとの通信に失敗しました。" }
end
# Assuming validation_result is an array of error messages or empty if valid
# Adjust this based on actual API response structure if known differently.
# Common pattern: ["Order A is invalid", "Order B is impossible"]
if validation_result.is_a?(Array) && validation_result.any?
return { success: false, message: "命令に誤りがあります: #{validation_result.join(', ')}" }
end
# Check if it returns hash with "errors" key?
if validation_result.is_a?(Hash) && validation_result["errors"]&.any?
return { success: false, message: "命令に誤りがあります: #{validation_result['errors'].join(', ')}" }
end
# If passed validation, update current_orders
current_orders[power] = orders
# Generate SVGs
svg_orders_data = @turn.svg_orders || {}
# None SVG (first time only)
unless svg_orders_data["NONE"]
none_svg = @client.api_render(@turn.game_state, orders: nil)
svg_orders_data["NONE"] = none_svg if none_svg
end
# Power specific SVG
power_orders = { power => orders }
power_svg = @client.api_render(@turn.game_state, orders: power_orders)
svg_orders_data[power] = power_svg if power_svg
# All SVG
all_svg = @client.api_render(@turn.game_state, orders: current_orders)
svg_orders_data["ALL"] = all_svg if all_svg
# Save
if @turn.update(orders: current_orders, svg_orders: svg_orders_data)
{ success: true, message: "命令を送信しました" }
else
{ success: false, message: "命令の送信に失敗しました" }
end
rescue StandardError => e
Rails.logger.error("Order submission failed: #{e.message}")
{ success: false, message: "予期せぬエラーが発生しました。" }
end
private
def valid_permission?(power)
return true if @game.solo_mode?
participant = @game.participants.find_by(user: @user)
return false unless participant
# Compare case-insensitive
participant.power&.upcase == power&.upcase
end
end

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class TurnProcessingService
def initialize(turn, client: GameApiClient.new)
@turn = turn
@game = turn.game
@client = client
end
def process(force: false)
# Check for unsubmitted orders in multiplayer
if !@game.solo_mode? && !@game.all_orders_submitted?
unless force == "true"
return { success: false, message: "全プレイヤーの命令入力が完了していません。強制ターン終了ボタンを使用してください。" }
end
end
current_orders = @turn.orders || {}
# 非人間プレイヤーのランダム命令を事前に生成(ターン処理の前に)
if @game.auto_order_mode == "random" && !@game.solo_mode?
# ゲーム状態から全国のリストを取得(参加者だけでなく全国にランダム命令を生成)
all_powers = @turn.game_state&.dig("units")&.keys || []
submitted_powers = current_orders.keys.map(&:upcase)
all_powers.each do |power|
# 既に命令が提出済みならスキップ
next if submitted_powers.include?(power.upcase)
auto_orders_response = @client.api_calculate_auto_orders(@turn.game_state, power)
if auto_orders_response && auto_orders_response["orders"]
current_orders[power] = auto_orders_response["orders"]
end
end
# 自動生成した命令を現在のターンに保存
@turn.update_columns(orders: current_orders) if current_orders.present?
end
# 現在のターンにALL SVG全プレイヤーの命令を含む画像を保存
# 履歴モードで「このターンでどんな命令が出されたか」を表示するため
if current_orders.present?
current_svg_orders = @turn.svg_orders || {}
all_svg_current = @client.api_render(@turn.game_state, orders: current_orders)
if all_svg_current
current_svg_orders["ALL"] = all_svg_current
@turn.update_columns(svg_orders: current_svg_orders)
end
end
# Calculate next state
process_response = @client.api_calculate_process(@turn.game_state, current_orders)
unless process_response
return { success: false, message: "ターン処理に失敗しました。" }
end
new_game_state = process_response["game_state"]
# Transaction to ensure data consistency
Game.transaction do
# Create next turn foundation
possible_orders = @client.api_calculate_possible_orders(new_game_state, by_power: true)
svg = @client.api_render(new_game_state, orders: nil)
new_turn = @game.turns.build(
number: @turn.number + 1,
game_state: new_game_state,
orders: {},
phase: new_game_state&.dig("name"),
possible_orders: possible_orders,
svg_date: svg,
svg_orders: { "NONE" => svg }
)
# Save new turn
if new_turn.save
# Reset orders_submitted flag
@game.participants.update_all(orders_submitted: false) unless @game.solo_mode?
# ハウスルール: 勝利条件判定
result = check_victory_conditions(new_turn, new_game_state)
return result if result
{ success: true, message: "ターンを終了し、次のフェーズへ進みました。" }
else
{ success: false, message: "次のターンの作成に失敗しました: #{new_turn.errors.full_messages.join(', ')}" }
end
end
rescue StandardError => e
Rails.logger.error("Turn processing failed: #{e.message}")
Rails.logger.error(e.backtrace.join("\n"))
{ success: false, message: "予期せぬエラーが発生しました。" }
end
private
def check_victory_conditions(new_turn, new_game_state)
centers = new_game_state&.dig("centers") || {}
# 1. ソロ勝利判定
if @game.solo_victory?(new_game_state)
winner = @game.solo_victory_power(new_game_state)
finish_game(new_turn, "solo", [ winner ])
return { success: true, message: "#{winner}#{@game.victory_sc_count} SC を獲得し、ソロ勝利しました!" }
end
# 2. 年数制限判定
if @game.year_limit_reached?(new_turn.phase)
# SC数最多の国が勝者、同数なら引き分け
max_sc = centers.values.map(&:size).max
winners = centers.select { |_power, scs| scs.size == max_sc }.keys
finish_game(new_turn, winners.size == 1 ? "year_limit_solo" : "year_limit_draw", winners)
result_type = winners.size == 1 ? "#{winners.first} の勝利" : "#{winners.join(', ')} の引き分け"
return { success: true, message: "年数制限(#{@game.year_limit}年)に達しました。#{result_type}です。" }
end
nil
end
def finish_game(last_turn, result_type, winners)
# 完了ターンを作成
Turn.create!(
game: @game,
number: last_turn.number + 1,
game_state: last_turn.game_state,
orders: {},
possible_orders: {},
phase: "COMPLETED",
svg_date: last_turn.svg_date,
svg_orders: last_turn.svg_orders
)
@game.update!(status: "finished")
Rails.logger.info("Game #{@game.id} finished: #{result_type}, winners: #{winners.join(', ')}")
end
end

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<%= form_with(model: game, class: "space-y-6") do |form| %>
<% if game.errors.any? %>
<div class="rounded-md bg-red-50 p-4 mb-6">
<div class="flex">
<div class="flex-shrink-0">
<svg class="h-5 w-5 text-red-400" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor" aria-hidden="true">
<path fill-rule="evenodd" d="M10 18a8 8 0 100-16 8 8 0 000 16zM8.707 7.293a1 1 0 00-1.414 1.414L8.586 10l-1.293 1.293a1 1 0 101.414 1.414L10 11.414l1.293 1.293a1 1 0 001.414-1.414L11.414 10l1.293-1.293a1 1 0 00-1.414-1.414L10 8.586 8.707 7.293z" clip-rule="evenodd" />
</svg>
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-800">
<%= pluralize(game.errors.count, "error") %> prohibited this game from being saved:
</h3>
<div class="mt-2 text-sm text-red-700">
<ul class="list-disc pl-5 space-y-1">
<% game.errors.each do |error| %>
<li><%= error.full_message %></li>
<% end %>
</ul>
</div>
</div>
</div>
</div>
<% end %>
<div>
<%= form.label :title, "ゲームタイトル", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.text_field :title, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md", placeholder: "例: 定例ディプロマシー会 #1" %>
</div>
</div>
<% unless game.persisted? %>
<% if current_user&.admin? %>
<div>
<%= form.label :game_mode, "ゲームモード", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.select :game_mode,
options_for_select([
['ソロモード (単独プレイ)', 'admin_mode'],
['マルチプレイヤーモード (複数プレイ)', 'player_mode']
], game.is_solo_mode ? 'admin_mode' : 'player_mode'),
{},
{ id: 'game-mode-select', class: 'shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md' } %>
</div>
</div>
<% end %>
<div id="participants-count-field" style="<%= game.solo_mode? ? 'display: none;' : '' %>">
<%= form.label :participants_count, "参加人数", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.number_field :participants_count, min: 1, max: 7, step: 1, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md" %>
</div>
<p class="mt-2 text-sm text-gray-500">1人から7人まで設定可能です。</p>
</div>
<div id="password-field" style="<%= game.solo_mode? ? 'display: none;' : '' %>">
<%= form.label :password, "パスワード (任意)", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.password_field :password, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md" %>
</div>
<p class="mt-2 text-sm text-gray-500">知人同士でプレイする場合など、アクセス制限をかけたい場合に設定してください。</p>
</div>
<% end %>
<div id="auto-fill-mode-field" style="<%= (game.solo_mode? && !game.persisted?) ? 'display: none;' : '' %>">
<%= form.label :auto_order_mode, "自動処理モード", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.select :auto_order_mode,
options_for_select([
['HOLD (待機)', 'hold'],
['ランダム動作', 'random']
], game.auto_order_mode || 'hold'),
{},
{ class: 'shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md' } %>
</div>
<p class="mt-2 text-sm text-gray-500">注文未入力の国や、プレイヤー不在の国の動作を設定します。</p>
</div>
<div id="turn-schedule-field" style="<%= (game.solo_mode? && !game.persisted?) ? 'display: none;' : '' %>">
<%= form.label :turn_schedule, "ターン進行方式", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<% current_schedule = game.turn_schedule.presence %>
<% preset_value = case current_schedule
when nil then "manual"
when "0" then "daily_0"
else "custom"
end %>
<select id="turn_schedule_preset"
class="shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md"
onchange="handleSchedulePresetChange(this)">
<option value="manual" <%= 'selected' if preset_value == 'manual' %>>手動(管理者が処理)</option>
<option value="daily_0" <%= 'selected' if preset_value == 'daily_0' %>>毎日1回0時</option>
<option value="custom" <%= 'selected' if preset_value == 'custom' %>>カスタム...</option>
</select>
</div>
<div id="custom-schedule-field" style="<%= preset_value == 'custom' ? '' : 'display: none;' %>" class="mt-2">
<input type="text" id="custom_schedule_input"
value="<%= current_schedule if preset_value == 'custom' %>"
class="shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md"
placeholder="例: 0,12,18毎日0時・12時・18時"
oninput="document.getElementById('turn_schedule_value').value = this.value">
</div>
<%= form.hidden_field :turn_schedule, id: "turn_schedule_value", value: current_schedule %>
<p class="mt-2 text-sm text-gray-500">
自動の場合、締切時刻を過ぎると未入力国はAutoOrderで処理され、ターンが自動進行します。
</p>
</div>
<script>
function handleSchedulePresetChange(select) {
const customField = document.getElementById('custom-schedule-field');
const hiddenField = document.getElementById('turn_schedule_value');
const customInput = document.getElementById('custom_schedule_input');
switch (select.value) {
case 'manual':
customField.style.display = 'none';
hiddenField.value = '';
break;
case 'daily_0':
customField.style.display = 'none';
hiddenField.value = '0';
break;
case 'custom':
customField.style.display = 'block';
hiddenField.value = customInput.value;
break;
}
}
</script>
<div>
<%= form.label :memo, "メモ", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.textarea :memo, rows: 3, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md" %>
</div>
<p class="mt-2 text-sm text-gray-500">ゲームに関するメモや注意事項があれば記載してください。</p>
</div>
<!-- ハウスルール設定 -->
<div class="border-t border-gray-200 pt-6 mt-6">
<h3 class="text-lg font-medium text-gray-900 mb-4">ハウスルール</h3>
<div class="space-y-4">
<div>
<%= form.label :year_limit, "年数制限", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.number_field :year_limit, min: 1901, max: 1999, step: 1, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md", placeholder: "空欄 = 無制限" %>
</div>
<p class="mt-2 text-sm text-gray-500">指定した年を超えるとゲームが自動終了します(例: 1910。空欄で無制限。</p>
</div>
<div>
<%= form.label :victory_sc_count, "目標SC数", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.number_field :victory_sc_count, min: 1, max: 34, step: 1, value: game.victory_sc_count || 18, class: "shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md" %>
</div>
<p class="mt-2 text-sm text-gray-500">ソロ勝利に必要なSC数デフォルト: 18。</p>
</div>
<div>
<%= form.label :scoring_system, "スコアリング方式", class: "block text-sm font-medium text-gray-700" %>
<div class="mt-1">
<%= form.select :scoring_system,
options_for_select([
['なし', 'none'],
['SC数獲得SC数がスコア', 'sc_count'],
['SC比率全SC中の割合%', 'sc_ratio'],
['DSS生存国で均等分割', 'dss'],
['SoS二乗和比率', 'sos']
], game.scoring_system || 'none'),
{},
{ class: 'shadow-sm focus:ring-indigo-500 focus:border-indigo-500 block w-full sm:text-sm border-gray-300 rounded-md' } %>
</div>
<p class="mt-2 text-sm text-gray-500">ゲーム終了時のスコア計算方式を選択します。</p>
</div>
</div>
</div>
<div class="pt-5">
<div class="flex justify-end">
<%= form.submit "保存する", class: "ml-3 inline-flex justify-center py-2 px-4 border border-transparent shadow-sm text-sm font-medium rounded-md text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const gameModeSelect = document.getElementById('game-mode-select');
const participantsField = document.getElementById('participants-count-field');
const passwordField = document.getElementById('password-field');
const autoFillField = document.getElementById('auto-fill-mode-field');
if (gameModeSelect) {
gameModeSelect.addEventListener('change', function() {
const isAdminMode = this.value === 'admin_mode';
if (isAdminMode) {
if(participantsField) participantsField.style.display = 'none';
if(passwordField) passwordField.style.display = 'none';
if(autoFillField) autoFillField.style.display = 'none';
} else {
if(participantsField) participantsField.style.display = 'block';
if(passwordField) passwordField.style.display = 'block';
if(autoFillField) autoFillField.style.display = 'block';
}
});
}
});
</script>
<% end %>

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<div id="<%= dom_id game %>" class="space-y-2">
<h3 class="text-lg font-semibold text-gray-900 truncate">
<%= game.title %>
</h3>
<div class="mt-2 flex items-center text-sm text-gray-500">
<svg class="flex-shrink-0 mr-1.5 h-5 w-5 text-gray-400" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor">
<path d="M9 6a3 3 0 11-6 0 3 3 0 016 0zM17 6a3 3 0 11-6 0 3 3 0 016 0zM12.93 17c.046-.327.07-.66.07-1a6.97 6.97 0 00-1.5-4.33A5 5 0 0119 16v1h-6.07zM6 11a5 5 0 015 5v1H1v-1a5 5 0 015-5z" />
</svg>
<%= game.participants_count %> Players
</div>
<% if game.memo.present? %>
<p class="mt-2 text-sm text-gray-600 line-clamp-2">
<%= game.memo %>
</p>
<% end %>
</div>

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json.extract! game, :id, :title, :participants_count, :memo, :created_at, :updated_at
json.url game_url(game, format: :json)

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<% content_for :title, "ゲーム編集" %>
<div class="max-w-2xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<div class="md:flex md:items-center md:justify-between mb-8">
<div class="flex-1 min-w-0">
<h2 class="text-2xl font-bold leading-7 text-gray-900 sm:text-3xl sm:truncate">
ゲーム設定の編集
</h2>
</div>
<div class="mt-4 flex md:mt-0 md:ml-4">
<%= link_to @game, class: "inline-flex items-center px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" do %>
<svg class="-ml-1 mr-2 h-5 w-5 text-gray-500" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor">
<path fill-rule="evenodd" d="M9.707 14.707a1 1 0 01-1.414 0l-4-4a1 1 0 010-1.414l4-4a1 1 0 011.414 1.414L7.414 9H15a1 1 0 110 2H7.414l2.293 2.293a1 1 0 010 1.414z" clip-rule="evenodd" />
</svg>
ゲームに戻る
<% end %>
</div>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg">
<div class="px-4 py-5 sm:p-6">
<%= render "form", game: @game %>
</div>
</div>
</div>

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<p style="color: green"><%= notice %></p>
<% content_for :title, "Games" %>
<% content_for :top_content do %>
<div class="flex justify-center mb-8">
<%= image_tag "header-logo.png", width: 768, alt: "DipFront Logo" %>
</div>
<% end %>
<div class="flex justify-between items-center mb-8">
<h1 class="text-3xl font-bold text-gray-900">Games</h1>
<%= link_to "New game", new_game_path, class: "inline-flex items-center px-4 py-2 border border-transparent text-sm font-medium rounded-md shadow-sm text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
</div>
<% if current_user && @my_games.any? %>
<div class="mb-10">
<h2 class="text-2xl font-bold text-gray-900 mb-5 pl-2 border-l-4 border-[#c5a059] font-cinzel"><i class="fa-solid fa-flag mr-2 text-[#c5a059]"></i>参加中のゲーム</h2>
<div id="my_games" class="grid gap-8 sm:grid-cols-2 lg:grid-cols-3">
<% @my_games.each do |game| %>
<div class="diplomacy-card overflow-hidden rounded-lg transition-transform hover:-translate-y-1 duration-300">
<div class="bg-green-900 px-4 py-3 border-b border-[#c5a059]">
<h3 class="text-lg font-bold text-[#c5a059] font-cinzel truncate"><%= game.title %></h3>
</div>
<div class="px-4 py-5 sm:p-6 bg-white/90">
<div class="text-sm text-gray-700 space-y-2">
<% if game.status == 'finished' %>
<p><i class="fa-solid fa-hourglass-end w-5 text-center text-gray-400"></i> <span class="font-medium">状態:</span> <span class="bg-gray-100 text-gray-800 text-xs px-2 py-0.5 rounded-full font-bold">履歴モード</span></p>
<% else %>
<p><i class="fa-solid fa-hourglass-half w-5 text-center text-gray-400"></i> <span class="font-medium">状態:</span> <%= game.status %></p>
<% end %>
<% if game.turns.present? %>
<p><i class="fa-solid fa-calendar-days w-5 text-center text-gray-400"></i> <span class="font-medium">時期:</span> <%= parse_phase(game.turns.sort_by(&:number).last&.phase) %></p>
<% end %>
<% participant = game.participants.find_by(user: current_user) %>
<% if participant %>
<p><i class="fa-solid fa-chess-king w-5 text-center text-gray-400"></i> <span class="font-medium">国:</span> <span class="font-bold text-green-800"><%= participant.power || '未選択' %></span></p>
<p>
<i class="fa-solid fa-pen-fancy w-5 text-center text-gray-400"></i> <span class="font-medium">命令:</span>
<span class="<%= participant.orders_submitted ? 'text-green-600 font-bold' : 'text-red-500 font-bold' %>">
<%= participant.orders_submitted ? '完了' : '未完了' %>
</span>
</p>
<% end %>
</div>
</div>
<div class="bg-gray-50/90 px-4 py-3 sm:px-6 border-t border-gray-200 flex justify-end">
<%= link_to game, class: "inline-flex items-center text-sm font-bold text-green-900 hover:text-[#c5a059] transition-colors" do %>
プレイする <i class="fa-solid fa-arrow-right ml-2"></i>
<% end %>
</div>
</div>
<% end %>
</div>
</div>
<% end %>
<% if @recruiting_games.any? %>
<div class="mb-10">
<h2 class="text-2xl font-bold text-gray-900 mb-5 pl-2 border-l-4 border-[#c5a059] font-cinzel"><i class="fa-solid fa-user-plus mr-2 text-[#c5a059]"></i>募集中のゲーム</h2>
<div id="recruiting_games" class="grid gap-8 sm:grid-cols-2 lg:grid-cols-3">
<% @recruiting_games.each do |game| %>
<div class="diplomacy-card overflow-hidden rounded-lg transition-transform hover:-translate-y-1 duration-300">
<div class="bg-green-800 px-4 py-3 border-b border-[#c5a059]">
<h3 class="text-lg font-bold text-white font-cinzel truncate"><%= game.title %></h3>
</div>
<div class="px-4 py-5 sm:p-6 bg-white/90">
<div class="text-sm text-gray-700 space-y-2">
<p><i class="fa-solid fa-users w-5 text-center text-gray-400"></i> <span class="font-medium">参加者:</span> <%= game.participants.count %> / <%= game.participants_count %></p>
<% if game.password_protected? %>
<p class="text-amber-600"><i class="fa-solid fa-lock w-5 text-center"></i> パスワード保護</p>
<% else %>
<p class="text-green-600"><i class="fa-solid fa-lock-open w-5 text-center"></i> 公開ゲーム</p>
<% end %>
</div>
</div>
<div class="bg-gray-50/90 px-4 py-3 sm:px-6 border-t border-gray-200 flex justify-end">
<%= link_to game, class: "inline-flex items-center text-sm font-bold text-green-900 hover:text-[#c5a059] transition-colors" do %>
詳細を見る <i class="fa-solid fa-arrow-right ml-2"></i>
<% end %>
</div>
</div>
<% end %>
</div>
</div>
<% end %>
<div class="mb-8">
<h2 class="text-2xl font-bold text-gray-900 mb-5 pl-2 border-l-4 border-gray-400 font-cinzel"><i class="fa-solid fa-list mr-2 text-gray-500"></i>すべてのゲーム</h2>
<div id="games" class="grid gap-8 sm:grid-cols-2 lg:grid-cols-3">
<% @games.each do |game| %>
<div class="diplomacy-card overflow-hidden rounded-lg opacity-90 hover:opacity-100 transition-opacity">
<div class="bg-gray-800 px-4 py-3 border-b border-gray-600">
<h3 class="text-lg font-bold text-gray-300 font-cinzel truncate"><%= game.title %></h3>
</div>
<div class="px-4 py-5 sm:p-6 bg-white/90">
<div class="text-sm text-gray-700">
<% if game.status == 'finished' %>
<p><i class="fa-solid fa-info-circle w-5 text-center text-gray-400"></i> <span class="bg-gray-100 text-gray-800 text-xs px-2 py-0.5 rounded-full font-bold">履歴モード</span></p>
<% else %>
<p><i class="fa-solid fa-info-circle w-5 text-center text-gray-400"></i> <%= game.status %></p>
<% end %>
<% if game.turns.present? %>
<p><i class="fa-solid fa-calendar-days w-5 text-center text-gray-400"></i> <span class="font-medium">時期:</span> <%= parse_phase(game.turns.sort_by(&:number).last&.phase) %></p>
<% end %>
<p><i class="fa-solid fa-users w-5 text-center text-gray-400"></i> <span class="font-medium">参加人数:</span> <%= game.participants.size %> / <%= game.participants_count %></p>
</div>
</div>
<div class="bg-gray-50/90 px-4 py-3 sm:px-6 border-t border-gray-200 flex justify-end">
<%= link_to game, class: "text-sm font-medium text-gray-600 hover:text-gray-900" do %>
Show <i class="fa-solid fa-eye ml-1"></i>
<% end %>
</div>
</div>
<% end %>
</div>
</div>

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json.array! @games, partial: "games/game", as: :game

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<% content_for :title, "ゲーム作成" %>
<div class="max-w-2xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<div class="md:flex md:items-center md:justify-between mb-8">
<div class="flex-1 min-w-0">
<h2 class="text-2xl font-bold leading-7 text-gray-900 sm:text-3xl sm:truncate">
新規ゲーム作成
</h2>
</div>
<div class="mt-4 flex md:mt-0 md:ml-4">
<%= link_to games_path, class: "inline-flex items-center px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" do %>
<svg class="-ml-1 mr-2 h-5 w-5 text-gray-500" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor">
<path fill-rule="evenodd" d="M9.707 14.707a1 1 0 01-1.414 0l-4-4a1 1 0 010-1.414l4-4a1 1 0 011.414 1.414L7.414 9H15a1 1 0 110 2H7.414l2.293 2.293a1 1 0 010 1.414z" clip-rule="evenodd" />
</svg>
一覧に戻る
<% end %>
</div>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg">
<div class="px-4 py-5 sm:p-6">
<%= render "form", game: @game %>
</div>
</div>
</div>

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json.partial! "games/game", game: @game

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<!DOCTYPE html>
<html>
<head>
<title><%= content_for(:title) || "Dip Front" %></title>
<meta name="viewport" content="width=device-width,initial-scale=1">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="application-name" content="Dip Front">
<meta name="mobile-web-app-capable" content="yes">
<%= csrf_meta_tags %>
<%= csp_meta_tag %>
<%= yield :head %>
<link rel="icon" href="/icon.png" type="image/png">
<link rel="icon" href="/icon.svg" type="image/svg+xml">
<link rel="apple-touch-icon" href="/icon.png">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&family=Lato:wght@400;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<%= stylesheet_link_tag "tailwind", "data-turbo-track": "reload" %>
<%= javascript_importmap_tags %>
<style>
body {
font-family: 'Lato', sans-serif;
background-image: url('<%= asset_path("background.png") %>');
background-repeat: repeat;
background-attachment: fixed;
background-size: 1920px; /* Adjust as needed */
}
h1, h2, h3, h4, h5, h6, .font-cinzel {
font-family: 'Cinzel', serif;
}
.diplomacy-card {
background-color: rgba(255, 255, 255, 0.9);
border: 1px solid #d4c5a9;
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);
}
.diplomacy-text-gold {
color: #c5a059;
}
</style>
</head>
<body class="text-gray-900 leading-normal tracking-normal">
<nav class="bg-green-900/95 backdrop-blur-sm border-b border-[#c5a059] fixed w-full z-30 top-0 shadow-lg">
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
<div class="flex justify-between h-16">
<div class="flex">
<div class="flex-shrink-0 flex items-center">
</div>
<div class="hidden sm:-my-px sm:ml-6 sm:flex sm:space-x-8">
<%= link_to root_path, class: "border-transparent text-green-100 hover:text-[#c5a059] hover:border-[#c5a059] inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium transition-colors duration-200" do %>
<i class="fa-solid fa-house mr-2"></i> トップ
<% end %>
<%= link_to new_game_path, class: "border-transparent text-green-100 hover:text-[#c5a059] hover:border-[#c5a059] inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium transition-colors duration-200" do %>
<i class="fa-solid fa-plus-circle mr-2"></i> New Game
<% end %>
<% if logged_in? && current_user.admin? %>
<%= link_to users_path, class: "border-transparent text-green-100 hover:text-[#c5a059] hover:border-[#c5a059] inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium transition-colors duration-200" do %>
<i class="fa-solid fa-users-cog mr-2"></i> ユーザー管理
<% end %>
<% end %>
</div>
</div>
<div class="hidden sm:ml-6 sm:flex sm:items-center space-x-4">
<% if logged_in? %>
<%= link_to user_path(current_user), class: "text-sm text-green-100 hover:text-[#c5a059] transition-colors duration-200 flex items-center" do %>
<i class="fa-solid fa-user-shield mr-2"></i>
<%= current_user.username %>さん
<% if current_user.admin? %>
<span class="ml-1 px-2 py-0.5 text-[10px] font-bold text-green-900 bg-[#c5a059] rounded border border-yellow-600">ADMIN</span>
<% end %>
<% end %>
<%= button_to logout_path, method: :delete, class: "inline-flex items-center px-3 py-1.5 border border-[#c5a059] shadow-sm text-sm font-medium rounded text-[#c5a059] bg-green-900 hover:bg-green-800 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-[#c5a059] transition-colors duration-200" do %>
<i class="fa-solid fa-right-from-bracket mr-2"></i> ログアウト
<% end %>
<% else %>
<%= link_to "ログイン", login_path, class: "inline-flex items-center px-3 py-2 border border-gray-300 shadow-sm text-sm font-medium rounded-md text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
<%= link_to "新規登録", signup_path, class: "inline-flex items-center px-3 py-2 border border-transparent shadow-sm text-sm font-medium rounded-md text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
<% end %>
</div>
</div>
</div>
</nav>
<div class="pt-24 pb-12 min-h-screen">
<%= yield :top_content %>
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 bg-white/85 backdrop-blur-sm rounded-xl shadow-xl border border-white/20 py-8">
<% if notice %>
<div class="bg-green-100/90 border border-green-400 text-green-800 px-4 py-3 rounded relative mb-6" role="alert">
<span class="block sm:inline"><%= notice %></span>
</div>
<% end %>
<% if alert %>
<div class="bg-red-100/90 border border-red-400 text-red-800 px-4 py-3 rounded relative mb-6" role="alert">
<span class="block sm:inline"><%= alert %></span>
</div>
<% end %>
<main>
<%= yield %>
</main>
</div>
</div>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<style>
/* Email styles need to be inline */
</style>
</head>
<body>
<%= yield %>
</body>
</html>

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<%= yield %>

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{
"name": "DipFront",
"icons": [
{
"src": "/icon.png",
"type": "image/png",
"sizes": "512x512"
},
{
"src": "/icon.png",
"type": "image/png",
"sizes": "512x512",
"purpose": "maskable"
}
],
"start_url": "/",
"display": "standalone",
"scope": "/",
"description": "DipFront.",
"theme_color": "red",
"background_color": "red"
}

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// Add a service worker for processing Web Push notifications:
//
// self.addEventListener("push", async (event) => {
// const { title, options } = await event.data.json()
// event.waitUntil(self.registration.showNotification(title, options))
// })
//
// self.addEventListener("notificationclick", function(event) {
// event.notification.close()
// event.waitUntil(
// clients.matchAll({ type: "window" }).then((clientList) => {
// for (let i = 0; i < clientList.length; i++) {
// let client = clientList[i]
// let clientPath = (new URL(client.url)).pathname
//
// if (clientPath == event.notification.data.path && "focus" in client) {
// return client.focus()
// }
// }
//
// if (clients.openWindow) {
// return clients.openWindow(event.notification.data.path)
// }
// })
// )
// })

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<% content_for :title, "ログイン" %>
<div class="max-w-md mx-auto">
<h1 class="text-3xl font-bold text-gray-900 mb-6">ログイン</h1>
<%= form_with url: login_path, class: "space-y-6" do |f| %>
<div>
<%= label_tag :email, "メールアドレス", class: "block text-sm font-medium text-gray-700" %>
<%= email_field_tag :email, params[:email], class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500", autofocus: true %>
</div>
<div>
<%= label_tag :password, "パスワード", class: "block text-sm font-medium text-gray-700" %>
<%= password_field_tag :password, nil, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= submit_tag "ログイン", class: "w-full flex justify-center py-2 px-4 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
</div>
<% end %>
<div class="mt-6 text-center">
<p class="text-sm text-gray-600">
アカウントをお持ちでないですか?
<%= link_to "新規登録", signup_path, class: "font-medium text-indigo-600 hover:text-indigo-500" %>
</p>
</div>
</div>

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<%= form_with(model: turn) do |form| %>
<% if turn.errors.any? %>
<div style="color: red">
<h2><%= pluralize(turn.errors.count, "error") %> prohibited this turn from being saved:</h2>
<ul>
<% turn.errors.each do |error| %>
<li><%= error.full_message %></li>
<% end %>
</ul>
</div>
<% end %>
<div>
<%= form.label :number, style: "display: block" %>
<%= form.number_field :number %>
</div>
<div>
<%= form.label :phase, style: "display: block" %>
<%= form.text_field :phase %>
</div>
<div>
<%= form.label :game_state, style: "display: block" %>
<%= form.text_field :game_state %>
</div>
<div>
<%= form.label :svg_date, style: "display: block" %>
<%= form.textarea :svg_date %>
</div>
<div>
<%= form.label :game_id, style: "display: block" %>
<%= form.text_field :game_id %>
</div>
<div>
<%= form.submit %>
</div>
<% end %>

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<div id="<%= dom_id turn %>">
<div>
<strong>Number:</strong>
<%= turn.number %>
</div>
<div>
<strong>Phase:</strong>
<%= turn.phase %>
</div>
<div>
<strong>Game state:</strong>
<pre><%= JSON.pretty_generate(turn.game_state) if turn.game_state %></pre>
</div>
<div>
<strong>Possible orders:</strong>
<pre><%= JSON.pretty_generate(turn.possible_orders) if turn.possible_orders %></pre>
</div>
<div>
<strong>Orders:</strong>
<pre><%= JSON.pretty_generate(turn.orders) if turn.orders %></pre>
</div>
<div>
<strong>Map View:</strong>
<div class="game-map">
<%= turn.svg_date.html_safe if turn.svg_date %>
</div>
</div>
<div>
<strong>Game ID:</strong>
<%= turn.game_id %>
</div>
</div>

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json.extract! turn, :id, :number, :phase, :game_state, :possible_orders, :orders, :svg_date, :game_id, :created_at, :updated_at
json.url turn_url(turn, format: :json)

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<% content_for :title, "Editing turn" %>
<h1>Editing turn</h1>
<%= render "form", turn: @turn %>
<br>
<div>
<%= link_to "Show this turn", @turn %> |
<%= link_to "Back to turns", turns_path %>
</div>

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<p style="color: green"><%= notice %></p>
<% content_for :title, "Turns" %>
<h1>Turns</h1>
<div id="turns">
<% @turns.each do |turn| %>
<%= turn.id %>
<%= turn.game_id %>
<%= turn.number %>
<%= turn.phase %>
<p>
<%= link_to "Show this turn", turn %>
</p>
<% end %>
</div>
<%= link_to "New turn", new_turn_path %>

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json.array! @turns, partial: "turns/turn", as: :turn

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@@ -0,0 +1,11 @@
<% content_for :title, "New turn" %>
<h1>New turn</h1>
<%= render "form", turn: @turn %>
<br>
<div>
<%= link_to "Back to turns", turns_path %>
</div>

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@@ -0,0 +1,42 @@
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<div class="mb-6 flex justify-between items-start">
<div>
<h1 class="text-2xl font-bold text-gray-900">Turn <%= @turn.number %> Details</h1>
<%= link_to 'Back to Game', game_path(@turn.game), class: "mt-2 inline-block text-indigo-600 hover:text-indigo-900" %>
</div>
<div class="flex space-x-2">
<%= link_to 'Edit', edit_turn_path(@turn), class: "inline-flex items-center px-4 py-2 border border-gray-300 shadow-sm text-sm font-medium rounded-md text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
<%= button_to "Destroy this turn", @turn, method: :delete, class: "inline-flex items-center px-4 py-2 border border-transparent text-sm font-medium rounded-md text-white bg-red-600 hover:bg-red-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-red-500", data: { turbo_confirm: "Are you sure?" } %>
</div>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg mb-6">
<div class="px-4 py-5 sm:px-6">
<h3 class="text-lg leading-6 font-medium text-gray-900">SVG Orders Data</h3>
<p class="mt-1 max-w-2xl text-sm text-gray-500">Stored SVG images for each power.</p>
</div>
<div class="border-t border-gray-200 px-4 py-5 sm:p-0">
<dl class="sm:divide-y sm:divide-gray-200">
<% if @turn.svg_orders.present? %>
<% @turn.svg_orders.each do |key, svg| %>
<%= key %>
<%= svg.html_safe %>
<% end %>
<% else %>
<div class="py-4 sm:py-5 sm:px-6">
<p class="text-sm text-gray-500">No SVG orders data found.</p>
</div>
<% end %>
</dl>
</div>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg">
<div class="px-4 py-5 sm:px-6">
<h3 class="text-lg leading-6 font-medium text-gray-900">Debug Info</h3>
</div>
<div class="border-t border-gray-200 px-4 py-5 sm:p-6">
<pre class="text-xs bg-gray-100 p-2 rounded overflow-auto"><%= JSON.pretty_generate(@turn.attributes.except("svg_orders", "svg_date")) %></pre>
</div>
</div>
</div>

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json.partial! "turns/turn", turn: @turn

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<% content_for :title, "ユーザー編集" %>
<div class="max-w-2xl mx-auto">
<div class="mb-6">
<h1 class="text-3xl font-bold text-gray-900">ユーザー編集</h1>
<p class="mt-2 text-sm text-gray-600"><%= @user.username %> の情報を編集</p>
</div>
<%= form_with model: @user, class: "space-y-6" do |f| %>
<% if @user.errors.any? %>
<div class="bg-red-100 border border-red-400 text-red-800 px-4 py-3 rounded relative" role="alert">
<strong class="font-bold">エラーがあります:</strong>
<ul class="mt-2 list-disc list-inside">
<% @user.errors.full_messages.each do |message| %>
<li><%= message %></li>
<% end %>
</ul>
</div>
<% end %>
<div>
<%= f.label :username, "ユーザー名", class: "block text-sm font-medium text-gray-700" %>
<%= f.text_field :username, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :email, "メールアドレス", class: "block text-sm font-medium text-gray-700" %>
<%= f.email_field :email, class: "mt-1 block w-full rounded-md border-gray-300 bg-gray-100 shadow-sm", disabled: true %>
<p class="mt-1 text-sm text-gray-500">メールアドレスは変更できません</p>
</div>
<div class="border-t border-gray-200 pt-6">
<h3 class="text-lg font-medium text-gray-900 mb-4">パスワード変更</h3>
<p class="text-sm text-gray-600 mb-4">パスワードを変更する場合のみ入力してください。空欄の場合は変更されません。</p>
<div class="space-y-4">
<div>
<%= f.label :password, "新しいパスワード", class: "block text-sm font-medium text-gray-700" %>
<%= f.password_field :password, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500", autocomplete: "new-password" %>
<p class="mt-1 text-sm text-gray-500">6文字以上</p>
</div>
<div>
<%= f.label :password_confirmation, "新しいパスワード(確認)", class: "block text-sm font-medium text-gray-700" %>
<%= f.password_field :password_confirmation, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500", autocomplete: "new-password" %>
</div>
</div>
</div>
<div class="flex items-center justify-between pt-6 border-t border-gray-200">
<%= link_to "キャンセル", user_path(@user), class: "inline-flex items-center px-4 py-2 border border-gray-300 shadow-sm text-sm font-medium rounded-md text-gray-700 bg-white hover:bg-gray-50" %>
<%= f.submit "更新", class: "inline-flex items-center px-4 py-2 border border-transparent text-sm font-medium rounded-md text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
</div>
<% end %>
</div>

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<% content_for :title, "ユーザー管理" %>
<div class="mb-6">
<h1 class="text-3xl font-bold text-gray-900">ユーザー管理</h1>
<p class="mt-2 text-sm text-gray-600">登録されているユーザーの一覧と管理</p>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg">
<table class="min-w-full divide-y divide-gray-200">
<thead class="bg-gray-50">
<tr>
<th scope="col" class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">
ユーザー名
</th>
<th scope="col" class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">
メールアドレス
</th>
<th scope="col" class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">
権限
</th>
<th scope="col" class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">
登録日
</th>
<th scope="col" class="px-6 py-3 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">
操作
</th>
</tr>
</thead>
<tbody class="bg-white divide-y divide-gray-200">
<% @users.each do |user| %>
<tr>
<td class="px-6 py-4 whitespace-nowrap">
<div class="flex items-center">
<div class="text-sm font-medium text-gray-900">
<%= user.username %>
</div>
</div>
</td>
<td class="px-6 py-4 whitespace-nowrap">
<div class="text-sm text-gray-900"><%= user.email %></div>
</td>
<td class="px-6 py-4 whitespace-nowrap">
<% if user.admin? %>
<span class="px-2 inline-flex text-xs leading-5 font-semibold rounded-full bg-red-100 text-red-800">
管理者
</span>
<% else %>
<span class="px-2 inline-flex text-xs leading-5 font-semibold rounded-full bg-gray-100 text-gray-800">
一般ユーザー
</span>
<% end %>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500">
<%= user.created_at.strftime("%Y年%m月%d日") %>
</td>
<td class="px-6 py-4 whitespace-nowrap text-right text-sm font-medium space-x-2">
<%= link_to "詳細", user_path(user), class: "text-indigo-600 hover:text-indigo-900" %>
<%= link_to "編集", edit_user_path(user), class: "text-blue-600 hover:text-blue-900" %>
<% if user != current_user %>
<%= button_to "#{user.admin? ? '管理者解除' : '管理者に昇格'}",
toggle_admin_user_path(user),
method: :patch,
class: "inline text-yellow-600 hover:text-yellow-900",
data: { confirm: "#{user.admin? ? '管理者権限を削除' : '管理者権限を付与'}しますか?" } %>
<%= button_to "削除",
user_path(user),
method: :delete,
class: "inline text-red-600 hover:text-red-900",
data: { confirm: "#{user.username}を削除しますか?" } %>
<% end %>
</td>
</tr>
<% end %>
</tbody>
</table>
</div>
<div class="mt-6">
<p class="text-sm text-gray-600">
合計: <%= @users.count %>ユーザー
</p>
</div>

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<% content_for :title, "新規登録" %>
<div class="max-w-md mx-auto">
<h1 class="text-3xl font-bold text-gray-900 mb-6">新規登録</h1>
<%= form_with model: @user, url: signup_path, class: "space-y-6" do |f| %>
<% if @user.errors.any? %>
<div class="bg-red-100 border border-red-400 text-red-800 px-4 py-3 rounded relative" role="alert">
<strong class="font-bold">エラーがあります:</strong>
<ul class="mt-2 list-disc list-inside">
<% @user.errors.full_messages.each do |message| %>
<li><%= message %></li>
<% end %>
</ul>
</div>
<% end %>
<div>
<%= f.label :username, "ユーザー名", class: "block text-sm font-medium text-gray-700" %>
<%= f.text_field :username, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500", autofocus: true %>
</div>
<div>
<%= f.label :email, "メールアドレス", class: "block text-sm font-medium text-gray-700" %>
<%= f.email_field :email, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :password, "パスワード", class: "block text-sm font-medium text-gray-700" %>
<%= f.password_field :password, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<p class="mt-1 text-sm text-gray-500">6文字以上</p>
</div>
<div>
<%= f.label :password_confirmation, "パスワード(確認)", class: "block text-sm font-medium text-gray-700" %>
<%= f.password_field :password_confirmation, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.submit "登録", class: "w-full flex justify-center py-2 px-4 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-indigo-600 hover:bg-indigo-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500" %>
</div>
<% end %>
<div class="mt-6 text-center">
<p class="text-sm text-gray-600">
既にアカウントをお持ちですか?
<%= link_to "ログイン", login_path, class: "font-medium text-indigo-600 hover:text-indigo-500" %>
</p>
</div>
</div>

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<% content_for :title, @user.username %>
<div class="mb-6 flex items-center justify-between">
<div>
<h1 class="text-3xl font-bold text-gray-900"><%= @user.username %></h1>
<% if @user.admin? %>
<span class="mt-2 inline-flex items-center px-3 py-1 rounded-full text-sm font-medium bg-red-100 text-red-800">
管理者
</span>
<% end %>
</div>
<div class="flex space-x-3">
<%= link_to "編集", edit_user_path(@user), class: "inline-flex items-center px-4 py-2 border border-gray-300 shadow-sm text-sm font-medium rounded-md text-gray-700 bg-white hover:bg-gray-50" %>
<%= link_to "一覧に戻る", users_path, class: "inline-flex items-center px-4 py-2 border border-gray-300 shadow-sm text-sm font-medium rounded-md text-gray-700 bg-white hover:bg-gray-50" %>
</div>
</div>
<div class="bg-white shadow overflow-hidden sm:rounded-lg">
<div class="px-4 py-5 sm:px-6">
<h3 class="text-lg leading-6 font-medium text-gray-900">
ユーザー情報
</h3>
</div>
<div class="border-t border-gray-200">
<dl>
<div class="bg-gray-50 px-4 py-5 sm:grid sm:grid-cols-3 sm:gap-4 sm:px-6">
<dt class="text-sm font-medium text-gray-500">
ユーザー名
</dt>
<dd class="mt-1 text-sm text-gray-900 sm:mt-0 sm:col-span-2">
<%= @user.username %>
</dd>
</div>
<div class="bg-white px-4 py-5 sm:grid sm:grid-cols-3 sm:gap-4 sm:px-6">
<dt class="text-sm font-medium text-gray-500">
メールアドレス
</dt>
<dd class="mt-1 text-sm text-gray-900 sm:mt-0 sm:col-span-2">
<%= @user.email %>
</dd>
</div>
<div class="bg-gray-50 px-4 py-5 sm:grid sm:grid-cols-3 sm:gap-4 sm:px-6">
<dt class="text-sm font-medium text-gray-500">
権限
</dt>
<dd class="mt-1 text-sm text-gray-900 sm:mt-0 sm:col-span-2">
<%= @user.admin? ? "管理者" : "一般ユーザー" %>
</dd>
</div>
<div class="bg-white px-4 py-5 sm:grid sm:grid-cols-3 sm:gap-4 sm:px-6">
<dt class="text-sm font-medium text-gray-500">
登録日
</dt>
<dd class="mt-1 text-sm text-gray-900 sm:mt-0 sm:col-span-2">
<%= @user.created_at.strftime("%Y年%m月%d日 %H:%M") %>
</dd>
</div>
<div class="bg-gray-50 px-4 py-5 sm:grid sm:grid-cols-3 sm:gap-4 sm:px-6">
<dt class="text-sm font-medium text-gray-500">
最終更新日
</dt>
<dd class="mt-1 text-sm text-gray-900 sm:mt-0 sm:col-span-2">
<%= @user.updated_at.strftime("%Y年%m月%d日 %H:%M") %>
</dd>
</div>
</dl>
</div>
</div>
<% if @user != current_user %>
<div class="mt-6 flex space-x-3">
<%= button_to "#{@user.admin? ? '管理者権限を削除' : '管理者権限を付与'}",
toggle_admin_user_path(@user),
method: :patch,
class: "inline-flex items-center px-4 py-2 border border-transparent text-sm font-medium rounded-md text-white bg-yellow-600 hover:bg-yellow-700",
data: { confirm: "#{@user.admin? ? '管理者権限を削除' : '管理者権限を付与'}しますか?" } %>
<%= button_to "ユーザーを削除",
user_path(@user),
method: :delete,
class: "inline-flex items-center px-4 py-2 border border-transparent text-sm font-medium rounded-md text-white bg-red-600 hover:bg-red-700",
data: { confirm: "#{@user.username}を削除しますか?" } %>
</div>
<% end %>

7
bin/brakeman Executable file
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#!/usr/bin/env ruby
require "rubygems"
require "bundler/setup"
ARGV.unshift("--ensure-latest")
load Gem.bin_path("brakeman", "brakeman")

6
bin/bundler-audit Executable file
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@@ -0,0 +1,6 @@
#!/usr/bin/env ruby
require_relative "../config/boot"
require "bundler/audit/cli"
ARGV.concat %w[ --config config/bundler-audit.yml ] if ARGV.empty? || ARGV.include?("check")
Bundler::Audit::CLI.start

6
bin/ci Executable file
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@@ -0,0 +1,6 @@
#!/usr/bin/env ruby
require_relative "../config/boot"
require "active_support/continuous_integration"
CI = ActiveSupport::ContinuousIntegration
require_relative "../config/ci.rb"

16
bin/dev Executable file
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#!/usr/bin/env sh
if ! gem list foreman -i --silent; then
echo "Installing foreman..."
gem install foreman
fi
# Default to port 3000 if not specified
export PORT="${PORT:-3000}"
# Let the debug gem allow remote connections,
# but avoid loading until `debugger` is called
export RUBY_DEBUG_OPEN="true"
export RUBY_DEBUG_LAZY="true"
exec bundle exec foreman start -f Procfile.dev "$@"

8
bin/docker-entrypoint Executable file
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@@ -0,0 +1,8 @@
#!/bin/bash -e
# If running the rails server then create or migrate existing database
if [ "${@: -2:1}" == "./bin/rails" ] && [ "${@: -1:1}" == "server" ]; then
./bin/rails db:prepare
fi
exec "${@}"

4
bin/importmap Executable file
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@@ -0,0 +1,4 @@
#!/usr/bin/env ruby
require_relative "../config/application"
require "importmap/commands"

6
bin/jobs Executable file
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@@ -0,0 +1,6 @@
#!/usr/bin/env ruby
require_relative "../config/environment"
require "solid_queue/cli"
SolidQueue::Cli.start(ARGV)

16
bin/kamal Executable file
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@@ -0,0 +1,16 @@
#!/usr/bin/env ruby
# frozen_string_literal: true
#
# This file was generated by Bundler.
#
# The application 'kamal' is installed as part of a gem, and
# this file is here to facilitate running it.
#
ENV["BUNDLE_GEMFILE"] ||= File.expand_path("../Gemfile", __dir__)
require "rubygems"
require "bundler/setup"
load Gem.bin_path("kamal", "kamal")

12
bin/process_logo.rb Normal file
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require "mini_magick"
input_path = Rails.root.join("app/assets/images/header-logo-original.png")
output_path = Rails.root.join("app/assets/images/header-logo.png")
image = MiniMagick::Image.open(input_path)
image.format "png"
image.transparent "white"
image.write output_path
puts "Created transparent logo at #{output_path}"

4
bin/rails Executable file
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@@ -0,0 +1,4 @@
#!/usr/bin/env ruby
APP_PATH = File.expand_path("../config/application", __dir__)
require_relative "../config/boot"
require "rails/commands"

4
bin/rake Executable file
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@@ -0,0 +1,4 @@
#!/usr/bin/env ruby
require_relative "../config/boot"
require "rake"
Rake.application.run

8
bin/rubocop Executable file
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@@ -0,0 +1,8 @@
#!/usr/bin/env ruby
require "rubygems"
require "bundler/setup"
# Explicit RuboCop config increases performance slightly while avoiding config confusion.
ARGV.unshift("--config", File.expand_path("../.rubocop.yml", __dir__))
load Gem.bin_path("rubocop", "rubocop")

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