フロントエンドプレイアブル
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108
app/controllers/turns_controller.rb
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108
app/controllers/turns_controller.rb
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class TurnsController < ApplicationController
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before_action :require_login
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before_action :set_turn, only: %i[ show edit update destroy submit_orders process_turn ]
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# GET /turns or /turns.json
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def index
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@turns = Turn.all
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end
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# GET /turns/1 or /turns/1.json
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def show
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end
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# GET /turns/new
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def new
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@turn = Turn.new
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end
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# GET /turns/1/edit
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def edit
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end
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# POST /turns or /turns.json
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def create
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@turn = Turn.new(turn_params)
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respond_to do |format|
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if @turn.save
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format.html { redirect_to @turn, notice: "Turn was successfully created." }
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format.json { render :show, status: :created, location: @turn }
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else
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format.html { render :new, status: :unprocessable_entity }
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format.json { render json: @turn.errors, status: :unprocessable_entity }
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end
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end
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end
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# PATCH/PUT /turns/1 or /turns/1.json
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def update
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respond_to do |format|
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if @turn.update(turn_params)
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format.html { redirect_to @turn, notice: "Turn was successfully updated.", status: :see_other }
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format.json { render :show, status: :ok, location: @turn }
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else
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format.html { render :edit, status: :unprocessable_entity }
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format.json { render json: @turn.errors, status: :unprocessable_entity }
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end
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end
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end
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# DELETE /turns/1 or /turns/1.json
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def destroy
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@turn.destroy!
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respond_to do |format|
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format.html { redirect_to turns_path, notice: "Turn was successfully destroyed.", status: :see_other }
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format.json { head :no_content }
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end
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end
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# PATCH /turns/1/submit_orders
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def submit_orders
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@turn = Turn.find(params[:id])
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power = params[:power]
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orders = params[:orders]&.permit!&.to_h || {}
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service = OrderSubmissionService.new(@turn, current_user)
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result = service.submit(power: power, orders: orders)
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if result[:success]
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redirect_to game_path(@turn.game), notice: result[:message]
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else
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redirect_to game_path(@turn.game), alert: result[:message]
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end
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end
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# POST /turns/1/process_turn
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def process_turn
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@turn = Turn.find(params[:id])
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@game = @turn.game
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# Check admin/turn ending permissions
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unless @game.solo_mode? || current_user&.admin? || @game.administrator == current_user
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redirect_to game_path(@game), alert: "ゲーム管理者のみターンを終了できます"
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return
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end
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service = TurnProcessingService.new(@turn)
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result = service.process(force: params[:force])
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if result[:success]
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redirect_to game_path(@game), notice: result[:message]
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else
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redirect_to game_path(@game), alert: result[:message]
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end
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end
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private
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# Use callbacks to share common setup or constraints between actions.
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def set_turn
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@turn = Turn.find(params.expect(:id))
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end
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# Only allow a list of trusted parameters through.
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def turn_params
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params.expect(turn: [ :number, :phase, :game_state, :svg_date, :game_id, :possible_orders, :orders ])
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end
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end
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