client = GameApiClient.new
turn1 = Turn.find_by(number: 1)

if turn1
  puts "Testing with Turn 1 (ID: #{turn1.id})"
  # 1. 現状の渡し方 (Double Nesting?):
  puts "Test 1: Passing whole game_state hash"
  res1 = client.api_calculate_process(turn1.game_state, turn1.orders || {})
  puts "Response 1 Keys: #{res1&.keys}"
  puts "Response 1 Inner Class: #{res1['game_state'].class}" if res1

  # 2. 内部データのみを渡す場合:
  puts "\nTest 2: Passing inner game_state data"
  inner_state = turn1.game_state['game_state']
  res2 = client.api_calculate_process(inner_state, turn1.orders || {})
  puts "Response 2 Keys: #{res2&.keys}"
  puts "Response 2 Inner Class: #{res2['game_state'].class}" if res2
else
  puts "Turn 1 not found."
end
