バックエンドAPI
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70
debug_render.py
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70
debug_render.py
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from diplomacy import Game
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import json
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def test_render():
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# Turn 1 State (Standard Start)
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state_t1 = {
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"timestamp": 0,
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"map": "standard",
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"rules": ["NO_PRESS"],
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"status": "active",
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"phase": "S1901M",
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"units": {
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"AUSTRIA": ["A VIE", "A BUD", "F TRI"],
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"ENGLAND": ["F EDI", "F LON", "A LVP"],
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"FRANCE": ["F BRE", "A MAR", "A PAR"],
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"GERMANY": ["A BER", "A MUN", "F KIE"],
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"ITALY": ["F NAP", "A ROM", "A VEN"],
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"RUSSIA": ["A WAR", "A MOS", "F SEV", "F STP/SC"],
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"TURKEY": ["F ANK", "A CON", "A SMY"]
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},
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"scs": {
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"AUSTRIA": ["VIE", "BUD", "TRI"],
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"ENGLAND": ["EDI", "LON", "LVP"],
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"FRANCE": ["BRE", "MAR", "PAR"],
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"GERMANY": ["BER", "MUN", "KIE"],
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"ITALY": ["NAP", "ROM", "VEN"],
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"RUSSIA": ["WAR", "MOS", "SEV", "STP"],
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"TURKEY": ["ANK", "CON", "SMY"]
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}
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}
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# Turn 10 State (Hypothetical, clearly different)
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state_t10 = state_t1.copy()
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state_t10["phase"] = "S1904M"
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state_t10["units"] = {
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"AUSTRIA": ["A RUM", "A BOH", "F ADR"], # MOVED
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"ENGLAND": ["F NWG", "F WAL", "A EDI"],
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"FRANCE": ["A MUN", "A SPA", "F TUN"],
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"GERMANY": ["A SIL", "A PRU", "F HOL"],
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"ITALY": ["F NAP", "A SER", "A APU"],
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"RUSSIA": ["A WAR", "A MOS", "F SEV", "F NTH"],
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"TURKEY": ["F BLA", "A BUL", "A CON"]
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}
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game1 = Game()
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game1.set_state(state_t1)
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svg1 = game1.render(output_format='svg')
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game10 = Game()
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game10.set_state(state_t10)
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svg10 = game10.render(output_format='svg')
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print(f"SVG1 Length: {len(svg1)}")
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print(f"SVG10 Length: {len(svg10)}")
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if svg1 == svg10:
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print("SVGs are IDENTICAL (Problem!)")
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else:
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print("SVGs are DIFFERENT (Good)")
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# Check if 'RUM' is in SVG10 details
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if "RUM" in svg10:
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print("SVG10 contains 'RUM'")
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# Check if 'VIE' is in SVG10 details
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if "VIE" in svg10:
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print("SVG10 contains 'VIE' (Expected as label)")
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if __name__ == "__main__":
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test_render()
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